Jim Mohr's SCO Companion
Copyright 1996-1998 by James Mohr. All rights reserved. Used by permission of
Be sure to visit Jim's great Linux Tutorial web site at http://www.linux-tutorial.info/
The Computer Itself
Hardware is my life. I love working with it. I love installing it. I
love reading about it. I am by no means an expert in such a way that
I can tell you about every chip on the motherboard. In fact, I enjoy
being a "jack-of-all-trades." Of all the trades I am a jack
of (of which I am a jack?), I enjoy hardware the most.
It's difficult to say why. There is, of course, that without the
hardware nothing works. Software, without hardware, is just words on
a page. However, it's something more than just that. I like the idea
that it all started out as rocks and sand and now it can send men to
the moon and look inside of atoms.
I think that this is what it's all about. Between the hardware and
the operating system (I also love operating systems) you pretty much
got the whole ball of wax.
During the several years I spent on the phone, it was common to have
people call in with no idea of what kind of computer they had. I
remember one conversation with a customer where he answered "I
don't know” to every questioned I asked about his
hardware. Finally, he got so frustrated he said, "Look! I'm
not a computer person. I just want you to tell me what's wrong
with my system.”
Imagine calling your mechanic to say there is something wrong with
your car. He asks you whether is car has 4 or 8 cylinders, whether it
has fuel injection or not, whether it is automatic or manual, and
whether it uses unleaded or leaded gas. You finally get frustrated
and say, "Look. I'm not a engine person, I just want you
to tell me what's wrong with my car.”
The solution is to drive your car to the mechanic and have it
checked. However, you can't always do that with your computer
system. You have dozens of people who rely on it to do their work.
Without it, the business stops. In order to better track down and
diagnose hardware problems, you need to know what to look for.
This section should serve as a background for many issues we cover in
elsewhere. This chapter is designed more to familiarize you with the
concepts, rather than make you an expert on any aspect of the
hardware. If you want to read more about PC hardware, a good place is
the Winn Rosch Hardware Bible from Brady Books.
Basic Input/Output Services and the
A key concept for this discussion is the bus. So, just what is a bus?
Well, in computer terms it has a similar meaning as your local county
public transit. It is used to move something from one place to
another. For the county transit bus, what it moves is people. For a
computer bus, what it moves is information.
The information is transmitted along the bus as electric signals. If
you have ever opened up a computer, you probably saw that there was
one central printed circuit board with the CPU, the expansion cards
and loads of chips sticking out of it. The electronic connections
between these parts is referred to as a bus.
The signals that moves along a computer bus comes in two basic forms:
control and data. Control signals do just that: they control things.
Data signals are just that: data. How this happens and what each part
does we will get to as we move along.
In today's PC computer market, there are several buses, which
have many of the same functions, but approach thing quite
differently. In this section, we are going to talk about what goes on
between the different devices on the bus, what the main components
are that communicate along the bus and then talk about the different
Despite difference in bus types, there are certain aspects of the
hardware that are common with among all PCs. The Basic Input Output
System (BIOS), interrupts, Direct Memory Access channels and base
addresses are just a few. Although once the kernel is loaded, SCO
UNIX almost never needs the system BIOS, understanding it's function
and purpose is useful in understanding the process that the computer
goes through from the time you hit the power switch to when SCO UNIX
has full control of the hardware.
The BIOS is the mechanism DOS uses to access the hardware. DOS (or a
DOS application) makes BIOS calls, which then transfer the data to
and from the devices. Expect for the first few moments of the boot
process and the last moment of a shutdown, SCO UNIX may never again
use it again.
The "standard" BIOS for PCs is the IBM BIOS, but that's
simply because "PC” is an IBM standard. However,
"standard" does not mean "most common," as there
are several other BIOS vendors, such as Phoenix and AMI.
DOS or a DOS applications make device independent calls to the
BIOS in order to transfer data. The BIOS then translate this into
device dependent instructions. For example, DOS (or
application) requests that the hard disk read a certain block of
data. The application does not care what kind of hard disk hardware
there is, nor should it. It is the job of the BIOS to make that
translation to something the specific harddrive can understand.
In SCO UNIX, on the other hand, there is a special program
called a device driver that handles the functions of the BIOS. As we
talked about in the section on the kernel, device drivers are sets of
routines that directly access the hardware. Just as the BIOS does. It
is important to note that although the SCO UNIX kernel accesses
devices primary through devices drivers, there are circumstances
where the BIOS is accessed. For example Certain video card
drivers use it as well as the SCO UNIX kernel itself when it is
rebooting the system after you issue the reboot
The fact that SCO UNIX by-passes the BIOS and goes directly to the
hardware is one reason why some hardware will work under DOS and not
under SCO UNIX. In some instances, the BIOS has been specially
designed for the machine that it runs on. Because of this, it can
speak the same dialect of "machine language” that the
rest of the hardware speaks. However, since UNIX does not speak the
same dialect, things get lost in the translation.
The Intel 80x86 family of processors (which SCO runs on) have an I/O
space that is distinct from memory space. What this means is that
memory (or RAM) is treated differently than I/O. Other machine
architectures, such as the Motorola 68000 family, see accessing
memory and I/O as the same thing. Although the addresses for I/O
devices appears as "normal" memory addresses and the CPU is
performing a read or write as it would to RAM, the result is
When accessing memory, either for a read or write, the CPU utilizes
the same address and data lines as it does when accessing RAM. The
difference lies in the M/IO# line on the CPU. For those not familiar
with digital electronics, this can also be described as the
Memory/Not IO line. That is, if the line is high, the CPU is
addressing memory. If it is low, it is addressing an I/O device.
Although the SCO UNIX operating system is much different from DOS, it
still must access the hardware in the same fashion. There are
assembly language instruction that allow an operating system (or any
program for that matter) to access the hardware correctly. By passing
these commands the base address of the I/O device, the CPU knows to
keep the M/IO# line low and therefore access the device and not
You can see the base address of each device on the system every time
you boot. The hardware screen shows you the devices it recognizes
along with certain values such as the base address, the interrupt
vector and the DMA channel. You can also see this same information by
running the hwconfig
Although there are 16 I/O address lines coming from the
80386, some PCs only have 10 of these wired. So instead of having 64K
of I/O address space (216), there is only 1K (210).
When the system detects this you see the message 10
bits of I/O address decoding when the system is booting. Some
machines have 11 or more address lines and, therefore, have a larger
If your motherboard only uses 10 address lines, devices on the mother
board that have I/O address (such as the DMA controller and PIC) will
appear at their normal address as well as "image"
addresses. This is because the high 6 bits are ignored, so any 16-bit
address where the lower ten bits match will show up as an "image"
address. Since there are 6 bits that are ignored, there are 63
possible "image” address. (64 minus the one for the
These "image" addresses may cause conflicts with
hardware that have I/O address higher than 0x3FF (1023), which is the
highest possible with only 10 address lines. Therefore, if your
motherboard only has 10 bits of I/O addresses, you shouldn't
put devices at addresses higher than 0x3FF.
When installing, it is vital that no two devices have overlapping (or
identical) base addresses. Whereas you can share interrupts and DMA
channels on some machines, you can never share base addresses. If you
attempt to read a device that has an overlapping base address, you
may end up getting information from both devices.
If you are installing a board, whose default base address is the same
as one already on the system, one needs to get changed before they
both can work. Additionally, the base address of a card is almost
always asked during its installation. Therefore you will need to keep
track of this. See the section on troubleshooting for tips on
maintaining a notebook with this kind of information.
Table 0.1 contains a list of the more common devices and the base
address ranges that they use:
(DMA Controller, PIC, timer chip, etc.)
Fixed disk controller
Parallel port 2
Serial port 2
Parallel port 1
Monochrome display and
parallel port 2
EGA or VGA adapter
CGA, EGA or VGA
Floppy disk controller
Serial port 1
Table 0.1 Common hex addresses
The Expansion Bus
It is generally understood that the speed and capabilities of the CPU
is directly related to the performance of the system as a whole. In
fact, the CPU is a major selling point of PCs, especially among less
experienced users. One aspect of the machine that is less understood
and therefore less likely to be an issue is the expansion bus.
The expansion bus, simply put, is the set of connections and slots
that allow users to add to, or expand, their system. Although not
really an "expansion" of the system, you often find video
cards and hard disk controllers attached to the "expansion bus."
Anyone who has opened up their machine has seen parts of the
expansion bus. The slots used to connect cards to the system are part
of this bus. A thing to note is that people will often refer to this
bus as the bus. While it will be understood what is meant,
there are other buses on the system. Just keep this in mind as you go
through this chapter.
Most people are aware of the differences in CPUs. This could be
whether the CPU is 16-bit or 32-bit, what the speed of the processor
is, whether there is a math co-processor, and so on. The concepts of
BIOS and interrupts are also very commonly understood.
One part of the machines hardware that is somewhat less known and
often causes confusion is the bus architecture. This is the basic way
in which the hardware components (usually on the motherboard) all fit
together. There are three different bus architectures on which SCO
operating systems will currently run. (Note: Here I am referring to
the main system bus, although SCO can access devices on other
The three major types of bus architectures used are the Industry
Standard Architecture (ISA), the Extended Industry Standard
Architecture (EISA), and the Micro-Channel Architecture. Both ISA and
EISA machines are manufactured by a wide range of companies, but
only a few (primarily IBM) manufacture MCA machines.
In addition to the three mentioned above, there a few other bus types
that can be used in conjunction or supplementary to the three. These
include the Small Computer System Interface (SCSI), Peripheral
Component Interconnect (PCI) and The Video Electronics Standards
Association Local Bus (VL-Bus or VLB).
Both PCI and VLB exist as separate buses on the computer motherboard.
Expansion cards exist for both these types of buses. You will usually
find either PCI or VLB in addition to either ISA or EISA. Sometimes,
however, you can also find both PCI and VLB in addition to the
primary bus. In addition, it is possible to have machines that only
have PCI, since it is a true system bus and not an expansion bus like
VLB. However, as of this writing few machines provide PCI-only
SCSI, on the other hand, compliments the existing bus architecture by
adding an additional hardware controller to the system. There are
SCSI controllers (more commonly referred to as host adapters) that
fit in ISA, EISA, MCA, PCI or VL-Bus slots.
Industry Standard Architecture
As I mentioned before, most people are generally aware of the
relationship between CPU performance and system performance. However,
every system is only as strong as it's weakest component. Therefore,
the expansion bus also sets limits on the system performance.
There were several drawbacks with the expansion original bus in the
original IBM PC. First, it was limited to only 8 data lines. This
meant that only 8 bits could be transferred at a time. Second, the
expansion bus was, in a way, directly connected to the CPU.
Therefore, it operated at the same speed as the CPU. This meant that
in order to improve performance with the CPU, the expansion bus had
to be altered as well. The result would have been that existing
expansion cards would be obsolete.
In the early days of PC computing, IBM was not known to want to cut
it's own throat. It has already developed quite a following with the
IBM PC among users and developers. If it decided to change the design
of the expansion bus, developers would have to re-invent the wheel
and users would have to buy all new equipment. Instead of sticking
with IBM, there was the risk that users and developers would switch
to another platform.
Rather than risking that, IBM decided that backward compatibility was
a paramount issue. One of the key changes was severing the direct
connection between the expansion bus and CPU. As a result expansion
boards could operate at a different speed than the CPU. This allowed
users to keep existing hardware and allowed manufacturers to keep
producing their expansion cards. As a result, the IBM standard became
the industry standard and the bus architecture became known as the
Industry Standard Architecture, or ISA.
In addition to this change, IBM added more address and data lines.
They doubled the data lines to 16 and increased the address lines to
24. This meant that the system could address up to 16 megabytes of
memory, the maximum that the 80286 CPU (Intel's newest central
processor at the time) could handle.
When the 80386 came out, the connection between the CPU and bus
clocks were severed completely, since no expansion board could
operate at the 16MHz or more that the 80386 could. The bus speed does
not need to be an exact fraction of the CPU speed, but an attempt has
been made to keep it there, since by keeping the bus and CPU
synchronized it is easier to transfer data. The CPU will only accept
data when it coincides with it's own clock. If an attempt is made to
speed up the bus a little, the data must wait until the right moment
in the CPUs clock cycle before it can pass the data. Therefore,
nothing has been gained by making it faster.
One method used to speed up the transfer of data is Direct Memory
Access or DMA. Although DMA existed in the IBM XT, the ISA bus
provided some extra lines. DMA allows the system to move data from
place to place without the intervention of the CPU. In that way, data
can be transferred from, let's say, the hard disk to memory while the
CPU is working on something else. Keep in mind that in order to make
the transfer, the DMA controller must have complete control of both
the data and the address lines, so the CPU cannot be
accessing memory itself at this time.
- Direct Memory Access
Let's step back here a minute. It is somewhat of a misnomer to say
that a DMA transfer occurs without intervention from the CPU, as it
is the CPU that must initiate the transfer. However, once the
transfer is started, the CPU is free to continue with other
activities. DMA controllers on ISA-Bus machines use "pass-through"
or "fly-by" transferred. That is, the data is not latched,
or held internally, but rather is simply passes through the
controller. If it were latched, two cycles would be needed: one to
latch into the DMA controller and the second to pass it to the device
or memory (depending on which was it was headed).
Devices tell the DMA controller that they wish to make DMA transfers
through the use of one of three "DMA Request" lines,
numbered 1-3. Each of these lines is given a priority based on it's
number, with 1 being the highest. The ISA-Bus includes two sets of
DMA controllers. There are four 8-bit channels and four 16-bit
channels. The channels are labeled 0-7, with 0 having the highest
Each device on the system that is capable of doing DMA transfers is
given it's own DMA channel. The channel is set on the expansion board
usually by means of jumpers. The pins that these jumpers are
connected to are usually labeled DRQ, for DMA Request.
The two DMA controllers (both Intel 8237), each with 4 DMA channels,
are cascaded together. The master DMA controller is the one that is
connected directly to the CPU. One of it's DMA channels is used to
connect to the slave controller. Because of this, there are actually
only seven channels available.
Everyone who has had a baby knows what an interrupt driven operating
system like SCO UNIX goes through on a regular bases. Just like a
baby when it needs its diaper changed, when a device on the
expansion bus needs servicing it tells the system by generating an
interrupt. For example, when the hard disk has transferred the
requested data to or from memory, it signals the CPU by means of an
interrupt. When keys are pressed on the keyboard, the keyboard
interface also generates an interrupt.
Upon receipt of such an interrupt, the system executes a set of
functions commonly referred to as an Interrupt Service Routine, or
ISR. Since the reaction to a key being pressed on the keyboard is
different from the reaction when data is transferred from the hard
disk, there needs to be different ISRs for each device. Although the
behavior of ISRs is different under DOS than UNIX, their
functionality is basically the same. For details of how this work
under SCO, see the chapter on the kernel.
On the CPU there is a single interrupt request line. This does not
mean that every device on the system is connected to the CPU via this
single line. Just like there is a DMA controller to handle DMA
requests, there is also an interrupt controller to handle interrupt
requests. This is the Intel 8259 Programmable interrupt controller,
On the original IBM PC, there were five "Interrupt Request"
lines, numbered 2-7. Here again the higher the number the lower the
priority. (Interrupts 0 and 1 are used internally and are not
available for expansion cards.)
The ISA-Bus also added an additional PIC, which is "cascaded"
off the first one. With this addition, there were now 16 interrupt
values on the system. However, not all of these were available to
devices. Interrupts 0 and 1 were still used internally, but also were
interrupts 8 and 13. Interrupt 2 was something special. It too was
reserved for system use, but instead of being a device of some kind,
an interrupt on line 2, actually means that an interrupt is coming
from the 2nd PIC. Similar to the way cascading works on the DMA
A question that I brought up when I first started learning about
interrupts is "What happens when the system is servicing an
interrupt and another one comes in?" Well there are two
mechanism for helping in this.
Remember that the 8259 is a "programmable" interrupt
controller. There is a machine instruction called 'Clear Interrupt
Enable' or CLI. If a program is executing what is called a critical
section of code (on that should not be stopped in the middle),
the programmer can call the CLI instruction and disable
acknowledgment of all incoming interrupts. As soon as the critical
section is left, the program should execute a 'Set Interrupt
Enable', or STI instruction within a timely manner.
I say "should" because the programmer doesn't have to.
There could be a CLI instruction in the middle of a program somewhere
and if the STI is never called, no more interrupts will be serviced.
Nothing, aside from common sense, prevents him or her from doing
this. Should the program take too long before it calls the STI,
interrupts could get lost. This is common on busy systems when
characters from the keyboard 'disappear'.
The second mechanism is that the interrupts are priority based. The
lower the interrupt request level, or IRQ, the higher the priority.
This has an interesting side effect since the second PIC (or slave)
is bridged off the first PIC (or master) at IRQ2. The interrupts on
the first PIC are numbered 0-7 and on the second PIC 8-15. However,
interrupt 2 is where the slave PIC is attached to the master.
Therefore, the actual priority is 0,1,8-15,3-7.
Table 0.2 contains a list of the standard interrupts.
2nd level interrupt
Table 0.2- Default Interrupts
One consideration needed to be made when dealing with interrupts. On
XT machines, IRQ 2 was a valid interrupt. Now on AT machines, IRQ 2
was bridged to the second PIC. So, in order to ensure that devices
configured to IRQ 2 worked properly, the IRQ 2 pin on the all the
expansion slots was connected to the IRQ 9 input of the second PIC.
In addition, all the device attached to the second PIC, have a IRQ
value associated with where they are attached to the PIC, plus the
fact they generate and IRQ 2 on the first PIC.
The PICs on an ISA machine are edge-triggered. This means that
they react only when the interrupt signal is transitioning from low
to high. That is, it is on a transition edge. This becomes an
issue when you attempt to share interrupts. This is where two devices
use the same interrupt.
Assume you have a serial port and floppy controller both at interrupt
6. If the serial port generates an interrupt, the system will
"service" it. If the floppy controller generates an
interrupt before the system has finished servicing the interrupt for
the serial port, the interrupt from the floppy gets lost. There is
another way to react to interrupts called "level triggered”
which we will get to shortly.
As I mentioned earlier, a primary consideration in the design of the
AT Bus (as the changed PC bus came to be called) was that it
maintained compatibility with it predecessors. It maintains
compatibility with the PC expansion cards, but takes advantage of
16-bit technology. In order to do this, connectors were not changed
only added. Therefore, card designed for the 8-bit PC bus, could be
slide right into a 16-bit slot on the ISA-Bus and no one would know
Micro-Channel Architecture (MCA)
The introduction of IBM's Micro Channel Architecture (MCA) was a
redesign of the entire bus architecture. Although IBM was the
developer of the original AT architecture, which later became ISA,
there were many companies producing machines that followed this
standard. The introduction of MCA mean that IBM could produce
machines that it alone had the patent rights to.
One of the most obvious differences is the smaller slots required for
MCA cards. ISA cards are 4.75 x 13.5 inches, compared with the 3.5 x
11.5 inches of MCA cards. As a result, the same number of cards can
fit into a smaller area. The drawback was that ISA cards can not fit
into MCA slots and MCA cards could not fit into ISA slots. Although
this might seem like IBM had decided to cut its own throar, the
changes made in creating MCA made it very appealing.
Part of the decrease in size was a result of surface mount components
or surface mount technology (SMT). Previously cards used
"through-hole" mounting were holes were drilled through the
system board (hence the name). Chips where mounted in this holes or
into holders that were mounted in the holes. Surface mount does not
use this and as a result, looks "flattened" by comparison.
This not only saves space, but also time and money as SMT cards are
easier to produce. In addition, the spacing between the pins on the
card ( 0.050") corresponds to the spacing on the chips. This
makes designing the boards much easier.
Micro Channel also gives increases in speed since there is a ground
on every fourth pin. This reduces interference and as a result, MCA
bus can operate at ten times the speed of non-MCA machines and still
comply with FCC regulations in terms of radio frequency interference.
Another major improvement was the expansion of the data bus to 32
bits. This meant that machines were no longer limited to 16 megabytes
of memory, but could now access 4 gigabytes.
One of the key changes in the MCA architecture was the concept of
hardware-mediated bus arbitration. With ISA machines, devices
could share the bus, and the OS was required to arbitrate who got a
turn. With MCA, that arbitration is done at the hardware level,
freeing the OS to work on other things. This also enables multiple
processors to use the bus. To implement this, there are several new
lines to the bus. There are four lines that determine the arbitration
bus priority level, which represents 16 different priority levels
that a device could have. Who gets the bus, is dependent on the
From the user's perspective, installation of MCA cards is much easier
than for ISA cards. This is due to the introduction of the
Programmable Option Select, or POS. With this, the entire hardware
configuration is stored in the CMOS. When new cards are added, you
are required to run the machine's reference disk. In addition,
each card comes with an options disk which contains
configuration information for the card. With the combination of
reference disk and options disk, conflicts are all but eliminated.
Part of the MCA spec is that each card has it's own unique
identifying number encoded into the firmware. When the system boots,
the settings in the CMOS are compared to the cards that are found on
the bus. If one has been added or removed, the system requires you to
boot using the reference disk to ensure things are set up correctly.
As I mentioned, on each options disk is the necessary configuration
information. This is contained within the Adapter Description File
(ADF). The ADF contains all the necessary information to get the
expansion card to be recognized by your system. Because it is only a
few kilobytes in size, many ADF files can be store on a floppy. This
is useful in situations like we had in SCO Support. There were
several MCA machines in the department, with dozens of expansion
cards, each with their own ADF file. Rather than having copies of
each of the diskettes, the analysts who supported MCA machines
(myself included) each had a single disk with all the ADF files.
(Eventually that too became burdensome, so we copied the ADF files
into a central directory where we could copy them as needed.) Any
time we needed to add a new card to our machines for testing, we
didn't need to worry about the ADF files, as they were all in
Since each device has it's own identification number and this number
is stored in the ADF, the reference diskette can find the appropriate
one with no problem. All ADF files have names such as @BFDF.ADF, so
it isn't obvious what kind of card the ADF file is for, just by
looking at the name. However, this since the ADF files are simply
text files, it is easy to figure out by looking at the contents.
Unlike ISA machines, the MCA architecture allows for interrupt
sharing. Since many expansion boards are limited to a small range
of interrupts, it is often difficult, if not impossible to configure
every combination on your system. Interrupt sharing is possible on
MCA machine because they use something called level-triggered
interrupts or level-sensitive interrupts.
With edge-triggered interrupts, or edge-sensitive
interrupts, that the standard ISA-bus use, an interrupt is
generated and then drops. This sets a flag in the PIC, which figures
out which device generated the interrupt and services it. If
interrupts were shared with edge-triggered interrupts, any interrupt
that arrived between the time the first one is generated and
serviced would be lost. This is because the PIC has no means of
knowing that a second one occurred. All it sees is that an interrupt
With level-triggered interrupts, when an interrupt is generated it
is held high until the PIC forces it low after the interrupt has been
serviced. If an other device were on the same interrupt, the PIC
would try to pull down the interrupt line, however, the
seconds device would keep it high. The PIC would then see that it was
high and would be able to service the second device.
Despite the many obvious advantages of the MCA, there are a few
drawbacks. One of the primary drawbacks is the interchangeability of
expansion cards between architectures. MCA cards can only fit in MCA
machines. However, it is possible to use an ISA card in an EISA
machine and EISA machines is what we will talk about next.
Extended Industry Standard
In order to break the hold that IBM had on the 32-bit bus market with
the Micro-Channel Architecture, a consortium of computer companies,
lead by Compaq, issued their own standard in September, 1988. This
new standard was an extension of the ISA bus architecture and was
(logically) called the Extended Industry Standard Architecture
(EISA). EISA offered many of the same feature as MCA, but with a
Although EISA provides some major improvements, it has maintained
backward compatibility with ISA boards. Therefore, existing ISA
boards can be used in EISA machines. In some cases, such boards can
even take advantage of the features that EISA offers.
In order to maintain this compatibility, EISA boards are the same
physical size as there ISA counterparts as well as providing
connections to the bus in the same locations. The original designed
called for an extension of the bus slot, similar to the way the AT
slots were an extension on the XT slots. However, this was deemed
impractical as some hardware vendors had additional contacts that
extended beyond the ends of the slots. There was also the issue that
in most cases, the slots would extend the entire length of the
motherboard. This meant that the motherboard would need to be either
longer or wider to handle the longer slots.
Instead, the current spec calls for the additional connections to be
"intertwined" with the old ones and extending lower. In
what used to be gaps between the connectors, there are now leads to
the new connectors. Therefore, EISA slots are deeper than those for
ISA machines. By looking at EISA cards you can easily tell them from
ISA cards by the two rows of connectors.
Figure 02833 shows what the ISA and EISA connections look like. Note
that this is not to scale.
Comparison of ISA and EISA connections
Another major improvement of EISA over ISA is the issue of bus
arbitration Bus arbitration is the process by which devices
"discuss” whose turn it is on the bus and then let one of
them go. In XT and AT class machines, control of the bus was
completely managed by the CPU. EISA includes additional control
hardware to take this job away from the CPU. This does two important
things. First, the CPU is now 'free' to carry on more important work
and second the CPU gets to use the bus only when it's turn comes
Hmmm. Does that sound right? Since the CPU is the single most
important piece of hardware on the system, shouldn't it get the bus
whenever it needs it? Well, yes and no. The key issue of contention
is the use of the word "single." EISA was designed with
multi-processing in mind. That is, computers with more than one CPU.
If there are more than one CPU, which one is more important?
The term used here is bus arbitration. Each of the six devices
that EISA allows to take control of the bus, has it's own priority
level. A device signals it's desire for the bus by sending a signal
to the Centralized Arbitration Control (CAC) unit. If conflicts arise
(i.e. multiple requests), the CAC units resolves them according to
the priority of the requesting devices. Certain activity such as DMA
and memory refresh have the highest priority, with the CPU following
close behind. Such devices are called "bus mastering devices”
or "bus masters” as the become the master of the bus.
The EISA DMA controller was designed for devices that cannot take
advantage of the bus mastering capabilities of EISA. The DMA
controller supports ISA, with ISA timing and 24 bit addressing as the
default mode. However, it can be configured by EISA devices to take
full advantage of the 32-bit capabilities.
Another advantage that EISA has is the concept of dual buses. Since
cache memory is considered a basic part of the EISA specification,
the CPU can often continue working for some time even if it does not
have access to the bus.
A major drawback of EISA (as compared with MCA) is that in order to
maintain the compatibility to ISA, EISA speed improvements cannot
extend into memory. This is because the ISA bus cannot handle the
speed requirements of the high-speed CPUs. Therefore, EISA requires
separate memory buses. This results in every manufacturer having its
own memory expansion cards.
In our discussion on ISA we talked about the problems with
sharing of level-triggered interrupts. MCA on the other hand uses
edge-triggered which allows interrupt sharing. EISA uses a
combination of the two. Obviously, it needs to support
edge-triggered to maintain compatibility with ISA cards. However, it
allows EISA boards to configure that particular interrupt as either
edge or level triggered.
As with MCA, EISA allows each board to be identified at boot up. Each
manufacturer is assigned a prefix code to ease identification of the
board. EISA also provides a configuration utility, similar to the MCA
reference disk to allow configuration of the cards. In addition, EISA
supports automatic configuration which allows the system to recognize
the hardware at boot-up and configure itself accordingly. This can
present problems for SCO system as drivers in the kernel rely on the
configuration to remain constant. Since each slot on an EISA machine
is given a particular range of base address, it is necessary to
modify your kernel prior to making such changes. This is often
referred to as the EISA-config, EISA Configuration Utility or ECU.
VESA Local Bus (VLB)
As I've said before and all say again, the system is only as good as
its weakest part. With computer systems, that weakest link has been
the IO subsystem for many years. CPUs got faster, but the system was
still limited by slow communication with the outside world. The
32-bit buses of MCA and EISA made significant advances and increased
throughput by a factor of 5 or more. However, this was not enough.
The Video Electronics Standards Association, or VESA, ( a consortium
of over 120 companies) came up with an immediate solution to this
problem. Although originally intended as a means of speeding up video
transfer, the VESA local bus, or VL-Bus can achieve data transfer
speeds that make it a worthy partner to fast 80386, 80486 CPUs and
even the Intel Pentium.
Like EISA, the VL-Bus is a hybrid. That is, it is not a complete
change from ISA as MCA is. Whereas EISA interleaves the new
connections with the old, the VL-Bus extends the existing slots,
something EISA decided not to do. Because of the load put on
the system by the VL-Bus, usually only three slots on the mother
board have the VL-Bus extension. The other remain just ISA, EISA or
The reason for the three card limit is one of performance. There is
the slight cost increase for adding the extra connectors and traces,
however the lure of the increased performance would outweigh the
cost. Alas, things are not that easy. The CPU is directly accessing
the control, address and data pins of the VL-Bus cards (That's why
it's call local). However, unless you want to reduce the speed
of the CPU, (ya, right) the CPU just can't handle more than three
external loads. In practice, this means that although there are three
slots, the CPU can't have more than one or two at speeds greater than
However, on the other hand it is relatively inexpensive to change an
existing ISA or EISA design into a VL-Bus. There are a few new chips,
a couple of new traces on the motherboard and two or three new
connectors. There isn't even a change to the BIOS.
VL-Bus is not intended as a replacement for ISA, although MCA and
EISA sell themselves as such. (Or a replacement for each other,
depending on whose literature you read) Current technology doesn't
seem to allow it. As I mentioned, you can only have one or two VL-Bus
devices before you have to consider reducing your CPU speed.
Therefore, you have to have some other kind of bus slots, as well.
ISA/ESIA slots are the same length,
with VLB slots hanging down "below" them. Because the
VL-Bus slots are an extension of the existing slots, it is not
necessary to leave those slots empty if you have only one or two
VL-Bus cards. In fact, all the slots with the VL-Bus extension can be
filled with other cards. (ISA, EISA or MCA).
Watch out for machines that are advertised as "local bus".
It is true that they might be, however there is a catch. Sometimes
they have an SVGA chip or hard disk controller built onto the mother
board. These are connected directly to the CPU and are therefore
"local", but they do not adhere to the VL-Bus spec.
Peripheral Component Interconnect
More and more machines you find on the market today are being
included with PCI local buses. One advantage that PCI offers over
VL-BUS is the higher performance, automatic configuration of
peripheral cards, and superior compatibility. A major drawback with
the other bus types (ISA, EISA, MCA) is the I/O bottleneck. Local
buses overcome this by accessing memory using the same signals lines
as the CPU. As a result, they can operate at the full speed of the
CPU as well as utilizing the 32-bit data path. Therefore, I/O
performance is limited by the card and not the bus.
Although PCI is referred to as a local bus, it actually lies
somewhere "above" the system bus. As a result it is often
referred to as a "mezzanine bus" and has electronic
"bridges" between the system bus and the expansion bus. As
a result, the PCI bus can support up to 5 PCI devices, whereas the
VL-BUS can only support two or three. In addition, the PCI bus can
reach transfer speeds four times that of EISA or MCA.
Despite PCI being called a mezzanine bus, it could replace either
ISA, EISA or MCA buses. Although in most cases, PCI is offered as a
supplement to the existing bus type. If you look at a motherboard
with PCI slots, you will see that they are completely separate from
the other slots. Whereas VLB slots are extensions of the existing
PCI offers additional advantages over the VLB as the VLB cannot keep
up with the speed of the faster CPUs, especially if there are
multiple VLB devices on the system. Because PCI works together with
the CPU it is much more suited to multi-tasking operating systems
like UNIX. Whereas the CPU cannot work independently if a VLB device
Like EISA and MCA, PCI boards have configuration information built
into the card. As the computer is booting, the system can configure
each card individually based on system resources. This configuration
is done "around" existing ISA, EISA and MCA cards on your
To overcome a shortcoming PCI has when transferring data, Intel
(designer and chief proponent of PCI) has come up with a PCI specific
chip sets, which allows data to be stored on the PCI controller,
freeing the CPU to do other work. Although this may delay the start
of the transfer, however once the data flow starts, it should
A shortcoming of PCI, (at least from SCO's perspective) is that ISA
and EISA cards can be swapped for VLB cards, without any major
problems. This is not so for the PCI cards. Significant changes need
to be made to both the kernel and device drivers to account for the
The Small Computer Systems
The SCSI bus is an extension of your existing bus. A controller card,
called a host adapter, is place into one of your expansion slots. A
ribbon cable, containing both data and control signals then connect
the host adapter to you peripheral devices.
There are several advantages to having SCSI in you system. If you
have a limited number of bus slots, then the addition of a single
SCSI host adapter allows you to add up to seven more device by taking
up only one slot with older SCSI systems and up to 15 devices with
wide-SCSI. SCSI has higher throughput than either IDE or ESDI. SCSI
also supports many more different types of devices.
There a five different types of SCSI devices. The original SCSI
specification is commonly referred to as SCSI-1. The newer
specification, SCSI-2 SCSI: offers speed and performance increases
over SCSI-1 as well as adds new commands. Fast-SCSI SCSI: increases
throughput to over 10MB/second. Fast-Wide SCSI SCSI: provides a wider
data path and throughput of up to 40MB/second and up to 15 devices.
The last type, SCSI-3 SCSI: is still being developed as of this
writing and it will provide the same functionality as Fast-Wide SCSI
as well as support longer cables and more devices.
Each SCSI device has it's own controller and can send, receive and
execute SCSI commands. As long as it communicates with the host
adapter using proper SCSI commands, internal data manipulation is not
an issue. In fact, most SCSI hard disks have an IDE controller with a
SCSI interface built onto them.
The fact that there is a standard set of SCSI commands, new and
different kinds of devices can be added to the SCSI family with
little trouble. However, IDE and ESDI and limited to disk type
devices. Because the SCSI commands need to be "translated"
by the device, there is a slight overhead. This is compensated for by
the fact that SCSI devices are intrinsically faster than non-SCSI
devices. SCSI devices also have higher data integrity than non-SCSI
devices. The SCSI cable consist of 50 pins, half of which are ground.
Since every pin has it's own ground, it is less prone to
interference, therefore it has higher data integrity.
On each SCSI host adapter there are two connectors. One is at the top
of the card (opposite the bus connectors) and is used for internal
devices A flat ribbon cable is used to connect each device to the
host adapter. On internal SCSI devices, there is only one connector
on the device itself. Should you have external SCSI devices, there
is a connector on the end of the card (where it attaches to the
chassis). Here SCSI devices are "daisy-chained together.
The SCSI bus needs to be closed in order to work
correctly. By this I mean that each end of the bus must be
terminated. There is usually a set of resistor (or slots for
resistors) on each device. The device that is physically at either
end of the SCSI bus needs to has such resistors. This is referred to
as terminating the bus and the resistors are called terminating
It's fine to say that the SCSI bus needs to be terminated. However,
that doesn't much to help your understanding of the issue. As with
other kinds of devices, SCSI devices reacts to commands sent along
the cable to them. Unless otherwise, impeded the signals reach the
end of the cable and bounce back. There are two outcomes, both of
which are undesirable: either the bounced signal interferes with the
valid one or the devices reacts to a second (unique in its mind)
command. By placing a terminator at the end of the bus, the signals
are "absorbed" and, therefore, don't bounce back.
Figure 02836 and Figure 02837 show examples of how the SCSI bus
should be terminated. Note that Figure 02836 says that it is an
example of "all external devices." Keep in mind that the
principle is still the same for internal devices. If all the devices
are internal, then the host adapter would be still be terminated as
well as would be the last device in the chain.
Example of SCSI Bus with all external devices
Example of SCSI Bus with both external and internal devices
If you don't have any external devices (or only external) then the
host adapter is at one end of the bus. Therefore, it too must be
terminated. Many host adapters today have the ability to be
terminated in software, therefore is no need for terminating
resistors (also known as resistor packs).
Each SCSI device is "identified" by a unique pair of
addresses. This is the controller addresses is also referred to as
the SCSI ID and is usually set by jumpers or dip switches on the
device itself. Keep in mind that the ID is something that is set on
the devices itself and is not related to location on the bus.
Note that is in Figure 02836, above, the SCSI ID of the devices are
ordered ID 0, 6 and 5.
Care be taken when setting the SCSI ID. It is important that
you are sure of what the setting is, otherwise the system will not be
able to talk to the device. OpenServer supports SCSI host adapters
with multiple buses, therefore this is a triplet of numbers rather
than a pair. This increases the possibility of mistakes by 50%.
This sounds pretty obvious, but some people don't make sure. They
make assumptions about what they see on the device as to how
the ID is set and do not fully understand what it means. For example,
I have an Archive 5150 SCSI tape drive. On the back are three
jumpers, labeled 0,1 and 2.
I have had customers call in with similar hardware with their SCSI
tape drive set at 2. After running 'mkdev tape' and rebooting, they
still cannot access the tape drive. Nothing else is set at ID 2, so
there are no conflicts. The system can access other devices on the
SCSI bus, so the host adapter is probably okay. Different SCSI
devices can be plugged into the same spot on the SCSI cable, so it's
not the cable. The SCSI bus is terminated correctly, so that's not
Rather than simply giving up and saying that it was a hardware
problem, I suggested that the customer change the SCSI ID to 3 or 4
to see if that works. Well, he can't. The jumpers on the back only
allow him to change the SCSI ID to 0, 1 or 2. Then it dawns on me
what the problem is. The jumpers in the back are in binary! In order
to set the ID to 2, the jumper needs to be on jumper 1 and not
jumper 2. Once we switched it to jumper 1 and rebooted, all was well.
(Note: I had this customer before I bought the Archive tape
drive. Went I got my drive home and wanted to check the SCSI ID, I
saw only three jumpers. I then did something that would appall most
users: I read the manual! Sure enough, it explained that the jumpers
for the SCSI ID were binary.)
Examples of binary for SCSI IDs
An additional problem to this whole SCSI ID business is that
manufacturers are not consistent. Some might label the jumpers (or
switches) 0,1 and 2. Others label them 1,2 and 4. Still others label
them ID0, ID1, ID2. I have even seen some with a dial on them with 8
settings, which makes configuration a lot easier. The key is that no
matter how they are label, 3 pins or switches is binary and their
values are added to give you the SCSI ID.
Let's look at Figure 02838. This represents the jumper settings on a
SCSI device. In the first example, none of the jumpers are set, so
the SCSI ID is 0. In the second example, the jumper labeled 1 is set.
This is 21 or 2, so the ID here is 2. In the last example,
the jumpers labeled 2 and 0 are set. This is 22 + 20
= 4 + 1 or 5.
On an AT-bus, the number of devices added is limited only by the
number of slots (Granted the AT-Bus is limited in how far the slot
can be away from the CPU and therefore is limited in the number of
slots). However, on a SCSI bus, there can be only seven devices in
addition to the host adapter. Whereas devices on the AT-bus are
distinguished by their base address, devices on the SCSI bus are
distinguished by their ID number.
ID numbers range from 0-7 and unlike base addresses, the higher the
ID the higher the priority. Therefore, the ID of the host adapter
should always be a 7. Since it manages all the other devices, it
should have the highest priority. On the newer Wide-SCSI buses, there
can be up to 15 devices, plus the host adapter, with SCSI Ids from
Now back to our story...
The device address is known as the logical unit number (LUN). On
devices with embedded controllers, such has hard disks, the LUN is
always 0. All the SCSI devices directly supported by SCO UNIX have
embedded controllers. Therefore, you are not likely to see devices
set at LUNs other than 0.
In theory, a single-channel SCSI host adapter can support 56 devices.
There are devices called bridge adapters that connect devices without
embedded controllers to the SCSI bus. Devices attached to the bridge
adapter had LUNs between 0-7. If there are 7 bridge adapters, each
with 8 LUNs (relating to 8 devices), there are 56 total devices
The original SCSI-1 spec, only defined the connection to hard disks.
The SCSI-2 spec has extended this to such devices like CD-ROMS, tape
drives, scanners and printers. Provided these devices all adhered to
the SCSI-2 standard they can be mixed and match even with older
SCSI-1 hard disks.
One common problem with external SCSI devices is the fact that
the power supply is external as well. If you are booting your system
with the power to that external device turned off, once the kernel
gets past the initialization routines for that device (the hardware
screen) it can no longer recognize that device. The only solution is
to reboot. To prevent this problem, it is a good idea to have all
your SCSI devices internal. (This doesn't help for scanners and
printer, but since SCO doesn't yet have drivers for them, it's a mute
There are several ways a computer stores the data it works with. Both
are often referred to as memory. Long term memory, the kind that
remains in the system even if there is no power, is called
non-volatile memory and exists in such places as on hard disks or
floppies. This is often referred to as secondary storage. Short
term, or volatile memory is stored in memory chips, called RAM, for
Random Access Memory. This is often referred to as primary storage.
There is a third class of memory that is often ignored, or at least
not though of often. This is memory that exists in hardware on the
system, but does not disappear when power is turned off. This
is called ROM, or Read Only Memory.
We need to clarify one thing before we go on. Read-only memory is as
it says, read-only. For the most part it cannot be written to.
However, like Random-Access Memory the locations within it can be
accessed in a "random" order, that is, at the discretion of
the programmer. Also read-only memory isn't always read-only, but
that's a different story that goes beyond this book.
The best way of referring to memory to keep things clear (at least
the best way in my opinion) is to refer to that memory we traditional
call RAM as "main" memory. This is where our programs and
the operating system actually reside.
There are two broad classes of memory: Dynamic RAM or DRAM (read
Dee-Ram) and Static RAM or SRAM (read Es-Ram). DRAM is composed of
tiny capacitors that can hold their charge only a short while before
they require a "boost." SRAM is static because it does not
require an extra power supply to keep it's charge. As a result of the
way it works internally, SRAM is faster and more expensive than DRAM.
Because of the cost, the RAM that composes main memory is typically
DRAM chips hold memory in ranges from 64k up to 16Mb and more. In
older systems, individual DRAM chips were laid out in parallel rows
called banks. The chips themselves were called DIPPs, for Dual
In-Line Pin Package. These look like you average, run-of-the-mill
computer chip, with two rows of parallel pins, one on each side of
the chip. If memory ever went bad in one of these banks, it was
usually necessary to replace (or test) dozens of individual chips.
Since the maximum for most of these chips was 256 kilobits (32Kb), it
took 32 of them for each megabyte!
On newer systems, the DIPP chips have been replaced by Single In-Line
Memory Modules, or SIMMs. Technological advances have decreased the
size considerably. Whereas a few years ago you needed an area the
size of standard piece of binder paper to hold just a few megabytes,
today's SIMMs can squish twice that much into an area the size of a
stick of gum.
SIMMs come in powers of 2 (1, 2, 4, 8, etc) megabytes and are
generally arranged in banks of four or eight. Because of the way the
memory is accessed, you sometimes cannot mix sizes. That is, if you
have four 2Mb SIMMs, you cannot simply add an 8Mb SIMM to get up to
16Mb. Bare this in mind when ordering your system or ordering more
memory. You should first check the documentation that came with the
motherboard or the manufacturer.
Many hardware salespeople are not aware of this distinction.
Therefore, if you order a system with 8 MB that's "expandable"
to 128Mb, you may be in for a big surprise. True there are 8 slots
that can contain 16Mb each. However, if the vendor fills all eight
slots with 1 Mb SIMMs to give you your 8 MB, you may have to throw
everything out if you ever want to increase you RAM.
However, this is not always the case. My motherboard has some strange
configurations. The memory slots on my motherboard consist of two
banks of four slots each. (this is typical of many machines)
Originally, I had one bank completely full with four 4Mb SIMMs. When
I installed Open Server this was barely enough. Once I decided to
start X-Windows and Wabi, this was much too little. I could have
increased this by 1Mb by filling the first bank with four 256K SIMMs
and moving the four 4Mb SIMMs to the second bank. However, if I
wanted to move up to 20Mb, I could use 1Mb instead of 256K. So, here
is one example where everything does not have to match. In the
end, I added four 4 MB SIMMs to bring my total up to 32 MB. The moral
of the story: read the manual!
Another issue that needs to be considered with SIMMs is that the
motherboard design may require you to put in memory in either
multiples of two or multiples of four. The reason for this is the way
the mother board accesses that memory. Potentially, a 32-bit machine
could read a byte from four SIMMs at once, essentially reading the
full 32-bytes in one read. Keep in mind that the 32 bits are probably
not being read simultaneously. However, being able to read them in
succession is faster that reading one bank and then waiting for it to
Even so, this requires special circuitry for each of the slots,
called address decode logic. The address decode logic receives a
memory address from the CPU and determines which SIMM it's in
and where on the SIMM. In other words it decodes the address to
determine which SIMM is needed for a particular physical address..
This extra circuitry makes the machine more expensive as this is not
just an issue with the memory, but rather the motherboard design as
well. Accessing memory in this fashion is called "page mode"
as the memory is broken up into sets of bytes, or pages. Because the
address decode logic is designed to access memory in only one way,
the memory that is installed must fit the way it is read. For
example, my motherboard requires each bank to be either completely
filled or completely empty. Now, this requires a little bit of
As I mentioned earlier, DRAM consists of little capacitors for each
bit of information. If the capacitor is charged, then the bit is 1,
if there is no charge, the bit is 0. Capacitors have a tendency to
drain over time, and for capacitors this small, that time is very
short. Therefore they must be regularly (or dynamically)
When a memory location is read, there must be some way of determining
if there is a charge in the capacitor or not. The only way of doing
that is to discharge the capacitor. If it can be discharged, that
means there was a charge to begin with and the system knows the bit
was a 1. Once discharged, internal circuitry recharges the
Now, assuming the system wanted to read two consecutive bytes from a
single SIMM. Since there is no practical way for the address decode
logic to tell that the second read is not just a re-read of the first
byte, the system must wait until the first byte has recharged itself.
Only then can the second byte be read.
By taking advantage of the fact that programs run sequential and
rarely read the same byte more than once at any given time, the
memory subsystem can interleave its reads. That is, while the first
bank is recharging, it can be reading from the second, while the
second is recharging, it can be reading from the third and so on.
Since subsequent reads must wait until previous one have completed,
this method is obviously not as fast as simultaneous reads. This is
referred to as "interleaved" or "banked" memory.
Comparison of 30-pin and 72-pin SIMMs
Since all of these issues are motherboard dependent, it best to check
the hardware documentation when changing or adding memory.
Additionally, settings, or jumpers, may need to be adjusted on the
motherboard to tell it how much RAM you have and in what
Another issue that addresses speed is the physical layout of the
SIMM. SIMMs are often described as being arranged in a "by-9"
or "by 36" configuration. This refers to the number of bits
that are immediately accessible. So, in a "by-9"
configuration 9 bits are immediately accessible with one used for
parity. In a "by-36" configuration, 36 bits are available
with 4 bit for parity (1 for each 8 bits). The "by-9"
configuration come on SIMMs with 30 pins, whereas the "by-36"
come on SIMMs with 72 pins. The 72-pin SIMMs can be read 32-bits
simultaneously . So, there are even faster than 30-pin SIMM at
the same speed.
There are also different physical sizes for the SIMM. The SIMMs with
30 pins are slightly smaller than those with 72 pins. The larger,
72-pin variety are called PS/2 SIMMs as they are used in IBM's
PS/2 machines. Aside from being slightly larger, these have a notch
in the center so it is physically impossible to mix up the two. In
both cases there is a notch on one end. This fits into a key in the
slot on the motherboard, which makes putting the SIMM in backwards
SIMMs come in several different speeds, the most common today are
between 60-80 nanoseconds. Although there is usually no harm in
mixing speeds, there is little to be gained. However, I want to
emphasize the word usually. Mixing speeds has been known to
cause panics. Therefore, if you mix speeds, it is best keep all the
SIMMS within a single bank at a single speed. If your machine does
not have multiple banks, then it is best not to mix speeds. Even if
you do, remember that the system is only as fast as its slowest
Based on the principle spatial locality a program is more likely to
be spending it's time executing code around the same set of
instructions. This is demonstrated by that fact that tests have shown
that most programs spend 80% of their time executing 20% of their
code. Cache memory takes advantage of that.
Cache memory, or sometimes just cache, is a small set of very high
speed memory. Typically it uses SRAM which can be up to ten times
more expensive than DRAM, which usually makes it prohibitive for
anything other than cache.
When the IBM PC first came out, DRAM was fast enough to keep up with
even the fastest processor. However, as CPU technology increased, so
did its speed. Soon, the CPU began to outrun its memory. The advances
in CPU technology could not be utilized unless the system was filled
with the more expensive, faster SRAM.
The solution to this was a compromise. Using the locality principle,
manufactures of fast 386 and 486 machines began including a set of
cache memory consisting of SRAM, but still populated main memory with
the slower, less expensive DRAM.
To better understand the advantages of this scheme, let's cover the
principle of locality in a little more detail. For a computer program
we deal with two types of locality: temporal (time) and spatial
(space). Since programs tend to run in loops (repeating the same
instructions over and over), the same set of instructions need be
read in over and over. The longer a set of instructions is in memory
without being used, the less likely it is to be used again. This is
the principle of temporal locality. What cache memory does is allows
us to keep those regularly used instructions "closer" to
the CPU making access to them much faster.
Spatial locality is the relationship between consecutively executed
instructions. We just said that a program spends more of it's time
executing the same set of instructions. Therefore, in all likelihood,
the next instruction the program will be executing lies in the next
memory location. By filling cache with more than just one instruction
at a time, the principle of spatial locality can be taken advantage
Is there really such a major advantage to cache memory? Cache
performance is evaluated in terms of cache hits. A hit
occurs when the CPU requests a memory location and it is already in
cache. (it does not have to go to main memory to get it) Since most
programs run in loops (including the OS), the principle of locality
results in a hit ratio of 85%-95%. Not bad!
On most 486 machines, two levels of cache are used. They are called
(logically) first level cache and second level cache. First level
cache is internal to the CPU. Although nothing (other than cost)
prevents it from being any larger, Intel has limited the first level
cache in the 486 to 8k.
Level-1 and Level-2 caches
Second level cache is the kind that you buy extra with your machine.
This is often part of the ad you see in the paper and is usually what
people are talking about when they say how much cache is in their
system. This kind of cache is external to the CPU and can be
increased at any time, whereas first level cache is an integral part
of the CPU and the only way to get more is to buy a different CPU.
Typical sizes of second level cache range from 64K-256K. This is
usually in increments of 64K.
A major problem exists when dealing with cache memory and that is the
issue of consistency. What happens when main memory is updated and
cache is not? What happens when cache is updated and main memory is
not? This is where the cache's write policy comes in.
The write policy determines if and when the contents of the cache are
written back to memory. Write-Through cache simply writes the data
through the cache directly into memory. This slows things down on
writes, but you are assured that the data is consistent. Buffered
write through is a slight modification of this, where data is
collected and everything is written at once. Write-Back improves
cache performance by only writing to main memory when necessary.
Write-Dirty is when it writes to main memory only when it has been
Cache (or main memory for that matter) is referred to as "dirty"
when it is written to. Unfortunately, the system has no way of
telling whether anything has changed, just that it is being written
to. Therefore it is possible, but not likely, that a block of cache
is written back to memory even if it not "really" dirty.
Another aspect of cache is its organization. Without going into
detail (that would take most of a chapter itself) we can generalize
by saying there are four different types of cache organization.
The first kind is fully associative. This means that every entry in
the cache has an slot in the "cache directory" indicating
where it came from in memory. Usually these are not individual bytes,
but chunks of four bytes or more. Since each "slot" in the
cache has a separate directory slot, any location in RAM can be
placed anywhere in the cache. This is the simplest scheme, but also
the slowest since each cache directory entry must be searched until a
match (if any) is found. Therefore, this kind of cache is often
limited to just 4Kb.
Direct-mapped or 1-way set associative cache requires
that only a single directory entry be searched. This speeds up access
time considerably. The location in the cache is related on the
location in memory and is usually based on blocks memory equal to the
size of the cache. For example, if the cache could hold 4K 32-bit
(4-byte) entries, then the block that each entry is associated with
is also 4K x 32 bits. The first 32 bits in each block are read into
the first slot of the cache. The second 32 bits in each block are
read into the second slot, and so on. The size of each entry, or
line, usually ranges from 4 to 16 bytes.
There is a mechanism called a tag, to tell us which of the blocks
this came from. Also, because of the very nature of this method, the
cache cannot hold data from multiple blocks for the same offset. If,
for example, slot 1 was already filled with the data from block 1 and
a program wanted to read the data at the same location from block 2,
the data in the cache would be overwritten. Therefore, the
shortcoming in this scheme is when data is read at intervals that are
the size of these blocks, the cache gets constantly over-written.
Keep in mind that this does not occur too often as the due to the
principle of spatial locality.
The third type is an extension of the 1-Way Set Associative Cache,
called the 2-way set associative. Here there are two entries
per slot. Again, data can end up in only a particular, slot but there
are two places to go within that slot. Granted, the system is
slowed a little by having to look at the tags for both slots.
However, this scheme allows data at the same offset from multiple
blocks to be in the cache at the same time. This is also extended to
4-way set associative cache. In fact, the cache internal to 486 and
Pentium has a 4-way set associate cache.
Although this is interesting stuff (at least to me), you may be
asking yourself "Why is this memory stuff important as a system
administrator?" Well, first, knowing about the differences in
RAM (main memory) can aide you in making decisions about your
upgrade. Also, as I mentioned earlier, it may be necessary to set
switches on the motherboard if you change memory configuration.
Knowledge about cache memory is also important for the same reason,
but also because this may be adjustable by you. On many machines, the
write policy can be adjusted through the CMOS. For example, on my
machine I have a choice of Write-Back, Write-Through and Write-Dirty.
Depending on the applications you are running, you may want to change
this to improvce performance.
Odd and Ends
In most memory today, an extra bit is added for each byte. This is a
parity bit. Parity is a simple way of detecting errors within
a memory chip (among other things). If there is an odd number of bits
set, the parity bit will be set to make the total number of bits set
an even number. (Most memory uses even parity) For example, if three
bits are set, the parity bit will also be set to make the total bits
When data is written, the number of set bits is calculated and the
parity bit set accordingly. When the data is read, the parity bit is
also read. If the total number of bits set is even, all is well.
However, if there is a odd number of data bits set and the parity bit
is not set or if there is an even number of data bits set and the
parity bit is set, this is not the way it ought to be. A parity error
has just occurred.
When a parity error occurs in memory, the state of the system is
uncertain. In order to prevent any further problems, the parity
checking logic generates a Non-Maskable Interrupt (NMI) and the CPU
immediately jumps to special codes called the NMI service routine.
When SCO UNIX is interrupted with an NMI as the result of a parity
error, it too realizes things are not good and the system panics. The
panic causes the system to stop everything and shutdown. Certain
machines support ECC RAM, which corrects parity problems before
killing your system.
Even as I wrote this section, the computer industry was shifting way
from from the old SIMMs toward extended data out RAM or EDORAM.
Although as of this writing (NOV 1995), EDORAM is somewhat more
expensive than SIMMS, it is expected that by early 1996, the demand
for EDORAM will be such that the price difference will disappear.
The principle behind EDORAM is an extention of the fast page mode
(FPM) RAM. With FPM RAM, you rely on the fact that memory is
generally read sequentially. Since you don't "really" need
to wait for each memory location to recharge itself, you can read the
next location without waiting. Since you have to wait until the
signal is stabilized, there is still some wait. However, this is much
less than waiting for the memroy to recharge. At CPU speeds, greater
than 33 Mhz, the the CPU is requesting memory faster than memory can
deliver it and the CPU needs to wait.
EDORAM works by "latching" the memory, which means that
secondary memory cells are added. These detect the data being out
from memory and store the signals so the CPU can retrieve it. This
works at bus speeds of 66Mhz. This process can be sped up even faster
by including "burst" EDORAM. This extends the locality
principle even further. Since we are going to read sequentially, why
don't we anticipate the processor and read more than just that single
location. In some cases the system will read 128 bits at once.
Keep in mind, however, you cannot just install EDORAM in your machine
and expect it to work. You need a special chip-set on your
motherboard. One such chip-set is the Intell Triton chip-set.
The Central Processing Unit
Sometimes you get people that just don't understand. At first,
I thought that they "didn't have a clue”, but
that's was really the problem. They had a clue, but a single
clue doesn't solve a crime, nor does it help you run an SCO
It seems like a simple thing. You use doscp
to copy a program from a DOS diskette onto an SCO UNIX system.
In all likelihood the permissions are already set to be executable.
So you type in the name of the program and press enter. Nothing
happens or you get an error about incorrect format. Hmmm. The
software says to it runs on a 386 or higher (which you have), a VGA
monitor (which you have) and at least 2 Mb of hard disk space (which
you have). Why doesn't it work?
Yes, this is a true story. A customer called in saying that our
operating system (SCO UNIX) was broken. This customer had a program
that worked fine on his DOS PC at home. It too, was a 386 so there
shouldn't be a problem right? Unfortunately, wrong. Granted
that in both cases the CPU is reading machine instructions and
executing them. In fact, they are the same machine instructions. They
have to be.
The problem is comparable to German and English. Although both use
(basically) the same alphabet, words (sets of characters) written in
German are not understandable by someone reading them as English and
visa-versa. Sets of machine instructions that were designed to be
interpreted under DOS are not going to be understood under SCO UNIX.
(Actually, the problem is a little more complicated, but you get the
Just like your brain has be told (taught) the difference between
German and English, a computer needs to be told the difference
between DOS and UNIX programs.
In this section we talk about the CPU, the brains of the outfit. It
is perfectly reasonable for users and administrators alike to have no
understanding of what the CPU is doing internally. However, a basic
knowledge of some of the key issues is important, in order to
completely understand some of the issues I get into elsewhere.
It's like trying to tune-up your car. Now you don't really need to
know how oxygen mixes with the gasoline in order to be able to adjust
the carburetor. However, knowing about it makes adjusting the
carburetor that much easier.
I don't go into details about the instruction cycle of the CPU, that
is how it gets and executes instructions. While I like things like
that and would love to talk about them, it isn't really necessary to
understand what we need to talk about here. Instead we are going to
talk mostly about how the CPU enables the operating system to create
a scheme whereby many programs can be in memory simultaneously. These
are the concepts of paging and multi-tasking.
Although it is an interesting subject, the ancient history of
microprocessors is not really important to the issues at hand. It
might be nice to learn how the young PC grew from a small, budding
4-bit system to the gigantic, strapping 64-bit Pentium. However,
there are many books that covered this subject and unfortunately I
don't have the space. Besides, you can read it elsewhere and SCO UNIX
only runs on Intel 80386 (or 100% compatible clones) and higher
So, instead of setting the Way-Back machine to Charles Babbage and
his Analytic Engine, we leap ahead to 1985 and the introduction of
the Intel 80386. Even compared to it's immediate predecessor, the
80286, the 80386 (386 for short) was a powerhouse. Not only could it
handle twice the amount of data at once (now 32-bits), its speed
rapidly increased well beyond that of the 286.
New advances were added in to increase the 386's power. Internal
registers were added as well as increasing their size. Built into the
386 was the concept of virtual memory. This was a way to make it
appear as if there was much more memory on system than there actually
was. This substantially increased the system efficiency. Another
major advance was the inclusion of a 16-byte, pre-fetch cache. With
this the CPU would load instructions before it actually processed
them. Thereby, speeding things up even more. Then the most obvious
speed increase came by increasing the speed of the processor from
8Mhz to 16Mhz.
Although the 386 had major advantages over its predecessors, at
first, it's cost seemed relatively prohibitive, In order to allow
users access to the multi-tasking capability and still make the chip
fit within their customers' budgets, Intel made an interesting
compromise. By making a new chip where the interface to the bus was
16-bits instead of 32-bits, Intel made their chip a fair bit
Internally this new chip, designated the 80386SX, is identical to the
standard 386. All the registers are there and are the full 32-bits
wide. However, data and instructions are accessed 16-bits at a time,
therefore requiring two bus accesses to fill the registers. Despite
this "short-coming", the 80386SX is still faster than the
Perhaps, the most significant advance of the 386 for SCO is it's
paging abilities. We talked a little about paging in the section on
operating system basics so you already have a general idea of what
it's about. We will also go into more details about paging in
the section on the kernel. However, we need to talk about it a
littler here to fully understand the power that the 386 has given us
and to see how the CPU helps the OS.
SCO does have a product, SCO XENIX, that does run on 286s. In fact,
there was even a version of SCO XENIX that ran on the 8086. Because
SCO UNIX was first released for the 386, we are not going to go into
an more details about the 286 nor the differences between the 286 and
386. instead I will just be describing the CPU used by SCO UNIX as
sort of an abstract entity. In addition, since most of what I will be
talking about is valid for the 486 and Pentium as well the 386, I
will simply call it "the CPU" instead of 386, 486, or
(Note: SCO will run also run on non-Intel CPUs. However, the issues
we are going to talk about are all common to Intel-based or
I need to take a side-step here for a minute. On PC buses, multiple
things are happening at once. The CPU is busily processing while much
of the hardware is being access via DMA. Although these are multiple
tasks that are occurring simultaneously on the system, this is not
what is referred to by "multi-tasking".
When we talk about multi-tasking we are referring to multiple
processes being in memory at the same time. Because the time it takes
the computer to switch between these processes, or tasks, is much
faster than the human brain can recognize, it appears as if they are
running simultaneously. In reality, what is happening is that each
process gets to use the CPU and other system resources for a brief
time and then it's someone else's turn.
As it runs, the process could use any part of the system memory it
needed. The problem with this is that a portion of RAM that one
process wants may already contain code from another process. Rather
than allowing each process to access any part of memory it wants,
protections are needed to keep one program from overwriting another
one. This protection is built-in as part of the CPU and is called,
quite logically, "protected mode." Without it, SCO UNIX
could not function.
Note, however, that just because the CPU is in protected mode, does
not necessarily mean that the protections are being utilized. It
simply means that the operating system can take advantage of the
built in abilities if it wants.
Although this capability is built into the CPU, it is not the default
mode. Instead, the CPU starts up in what I like to call "DOS
compatibility mode." However, the correct term is "real
mode." Real mode is a real danger to an operating system like
UNIX. In this mode, a there are no protection (makes sense since
protections exist in protected mode.) A process running in real mode
has complete control over the entire system and can do anything it
wants. Therefore, trying to run multi-user system on a real mode
system would be a nightmare. All the protections would have to be
build into the process as the operating system couldn't prevent a
process from doing what it wanted.
Also built in is a 3rd mode. This is called "virtual mode."
In virtual mode, the CPU behaves to a limited degree that it is in
real mode. However, when a process attempts to directly access
registers or hardware, the instruction is caught, or trapped, and the
operating system is allowed to take over.
Let's get back to protected mode as this is what makes multitasking
When in protected mode, the CPU can use virtual memory. As I
mentioned, this is a way to trick the system into thinking there is
more memory that there really is. There are two ways of doing this.
The first is called swapping. Here, the entire process is loaded into
memory. It is allowed to run it's course for a certain amount of
time. When its turn is over, an other process is allowed to run. What
happens when there is not enough room for both process to be in
memory at the same time? The only solution is that the first process
is copied out to a special part of the hard disk called the swap
space or swap device. Then, the next process is loaded into memory
and allowed its turn.
Because it takes such a large portion of the system resources to swap
process in and out of memory. This can be very inefficient.
Especially when you have a lot of process running. Let's take this a
step further, what happens if there are too many process and the
system spends all of it's time swapping? Not good.
In order to avoid this problem, a mechanism was devised whereby only
those parts of the process that were needed are in memory. As it goes
about its business, a program may only need to access a small portion
of it's code. In fact, empirical tests show that a program spends 80%
of its time executing 20% of its code. So why bother bringing in
those parts that aren't being used? Why not wait and see if they are
To make things more efficient only those parts of the program that
are needed (or expected to be needed) are brought into memory. Rather
than accessing memory is random units, it is divided into 4K chunks,
called pages. Although there is nothing magic about 4K, per se, this
value is easily manipulated. In the CPU, data is referenced in 32-bit
(4 byte) chunks and 1K (1024) of them is a page (4096). Later you
will see how this helps things work out.
As I mentioned, only that part of the process currently being used
needs to be in memory. When the process wants to read something that
is not currently in RAM, it needs to go out to the hard disk to pull
in the other parts of the process. That is it goes out and reads in
new pages. This process is called "paging". When the
process attempts to read from a part of the process that is not in
physical memory, a "page fault" occurs.
One thing we must bear in mind is that fact that a process can jump
around a lot. Functions are called which sends the process off
somewhere completely different. It is possible, likely for that
matter, that the page containing the memory location to where the
process needs to jump to is not currently in memory. Since it is
trying to read a part of the process not in physical memory, this too
is called a page fault. As memory fills up, pages that haven't been
used in some time are replaced by new ones. (Much more on this whole
Assume that a process has just made a call to a function somewhere
else in the code and the page needed is brought into memory. Now
there are two pages of the process from completely different parts of
the code. Should the process take another jump or returns from the
function, it needs to know if where it is going is in memory or not.
The operating system could keep track of this. However, it doesn't
need to. The CPU will keep track for it.
Stop here for a minute! This is not entirely true. The OS must first
set-up the structures that the CPU uses. However, it is the CPU that
uses these structures to determine If a section of a program is in
memory or not. Although not part of the CPU, but rather RAM, the CPU
administers the RAM utilization through page tables. As their names
imply they are simply tables of pages. In other words, they are
memory locations in which other memory locations are stored.
Confused? I was at first, so let's look at this concept another way.
Each running process has a certain part of it's code currently in
memory. The system uses these page tables to keep track of what is
currently memory and where it is physically located. To limit the
amount the CPU has to work, each of these page tables is only 4K or
one page in size. Since each contain a set of 32-bit addresses, a
page table can contain only 1024 entries.
Although this would imply that a process can only have 4K*1024, or
4Mb loaded at a time, there is more to it. Page tables are grouped
into page directories. Like the page table, the entries in a page
directory point to memory locations. However, rather than pointing
to a part of the process, page directories point to page tables.
Again, to reduce the work of the CPU, a page directory is only one
page. Since each entry in the page directory points to a page, this
means that a process can only have 1024 page tables.
Is this enough? Let's see. A page is 4K or 4096 bytes, which is 212.
Each page table can refer to 1024 pages. This is 210.
Each page directory can refer to 1024 page tables. This is also 210.
Multiply this out we have:
page_size * pages_in_page_table * page_tables_in_page_directory
(212) * (210) * (210) = 2 32
Since the CPU is only capable of accessing 232 bytes, this
scheme allows access to every possible memory address that the system
Are you still with me?
Inside of the CPU is a register called the Control Register 0 or CR0
for short. There is a single bit in this register that turns on this
paging mechanism. If turned on, any memory reference that the CPU
gets is interpreted as a combination of page directories, page tables
and offsets, rather than an absolute, linear address.
Build into the CPU is a special unit that is responsible to make the
translation from the virtual address of the process to physical
pages in memory. It's called (what else?) the Paging Unit. To
understand more about the work the Paging Unit saves the operating
system or other parts of the CPU, let's see how the address is
Translation of Virtual to Physical Address
When paging is turned on, the Paging Unit receives a 32-bit value
that represents a virtual memory location within a process. The
Paging Unit takes theses values and translates them as shown in Figure 028311.
At the top we see that the virtual address is handed to the paging
unit which converts it to a linear address. This is not the
physical address in memory. As you see, the 32-bit linear address is
broken down into three components. The first 10 bits (22-31) are the
offset into the page directory. The location in memory of the page
directory is determined by the Page Directory Base Register (PDBR).
The page directory entry contains 4 bits which point to a specific
page table. The entry in the page table, as you see, is determined by
bits 12-21. Here again, we have 10 bits, which means each entry is 32
bits. These 32 bits point to a specific page in phyiscal
memory. Which byte we are referencing in physical memory is
determined by the offset portion of the linear address, which is bits
0-11. These twelve bits represents the 4096 (4K) bytes in each
Keep in mind a couple of things. First, page tables and page
directories are not part of the CPU. They can't be. If a page
directory were full, it would contain 1024 references to 4K chunks of
memory. For the page tables alone, you would need 4Mb just for the
page tables! Since this would create a CPU hundreds of times larger
than it is. Page table and directories are stored in RAM.
Next, page tables and page directories are abstract concepts that the
CPU knows how to utilize. They occupy physical RAM and operating
systems such as SCO UNIX know how to switch on this capability within
the CPU. All the CPU is doing is the "translation" work.
When it starts, SCO UNIX turns on this capability and sets-up all the
structures. This structures are then handed off to the CPU, where the
Paging Unit does the work.
As I just said, a process with all of its page directory entries full
would require 4Mb just for the page tables. However, this would imply
that the entire process is somewhere in memory. Since each of the
page table entries points to physical pages in RAM, you would need
16Gb of RAM. Not that I would mind having that much RAM, it is a bit
costly and even if you had 16Mb SIMMs you would need 1000 of them.
Like pages of the process, it's possible that a linear address passed
to the Paging Unit translates to a page table or even a page
directory that was not in memory. Since the system is trying to
access a page (which contains a page table and not part of the
process) that is not in memory, a page fault occurs and the system
must go get that page.
Since page tables and the page directory or not really part of the
process, but are important only to the operating system, a page
fault causes these structures to get created rather than read
in from the hard disk or elsewhere. In fact, as the process is
starting up, all is without form and void. No pages, no page tables
and no page directory.
The system accesses a memory location as it starts the process. The
system translates the address as we described above and tries to read
the page directory. It's not there. A page fault occurs and the page
directory must be created. Now that the directory is there, the
system finds the entry that points to the page table. Since no page
tables exist, the slot is empty and another page fault occurs. So,
the system needs to create a page table. The entry in the page table
for the physical page is found to be empty, therefore another page
fault occurs. Finally, the system can read in the page that was
referenced in the first place.
Now this whole process sounds a bit cumbersome, but bear in mind that
this amount of page faulting only occurs as the process is being
started. Once the table is created for a given process, it won't page
fault again on that table. Based on the principle of locality, the
page tables will hold enough entries for a while, unless of course
the process goes bouncing around a lot.
The potential for bouncing around brings up an interesting aspect of
page tables. Since page tables translate to physical RAM in the same
way all the time, virtual addresses in the same area of the process
end up in the same page tables. Therefore, page tables get filled up
since the process is more likely to execute code in the same part of
a process than elsewhere (this is spatial locality).
There is quite a lot there, huh? Well, don't get up yet as we're not
finished. There are a few issues that we haven't addressed.
First, I often referred to page tables and the page
directory. Each process has a single page directory (it doesn't need
anymore). Although the CPU supports multiple page directories, there
is only one for the entire system. When a process needs to be
switched out, the entries in the page directory for the old process
are overwritten by the ones for the new process. The location of the
page directory in memory is maintained in the Control Register 3
(CR3) in the CPU.
There is something here that bothered me in the beginning and may
still be bother you. As I described above, each time a memory
reference is made, the CPU has to look at the page directory then a
page table then calculate the physical address. This means that for
every memory reference, the CPU has to make two more
references just to find out where the next instruction or data is
coming from. I though that was pretty stupid.
Well, so did the designers of the CPU. They have included a
functional unit called the Translation Lookaside Buffer, or TLB. The
TLB contains 32 entries and like the internal and external caches
point to sets of instructions, the TLB points to pages. If a page
that is being looked for is in the TLB, a TLB hit occurs. (just like
a cache hit) As a result of the principle of spatial locality, there
is a 98% hit rate using the TLB.
When you think about it, this makes a lot of sense. The CPU does not
just execute one instruction for a program, then switches to
something else. It executes hundreds or even thousands before it is
someone else's turn. If each page contains 1024 instructions and the
CPU executes 1000 before it's someone else's turn, all 1000 will most
likely be in the same page. Therefore they are all TLB hits.
Now, let's take a closer look at the page table entries themselves.
Each is a 32-bit value, pointing to a 4K location in RAM. Since it is
pointing to an area of memory larger than a byte, it does not need
all of the 32 bits to do it. Therefore, it has some bits left over.
Since the page table entry points to an area that has 220 bytes
(4096 bytes = 1 page), there are 12 bits that it doesn't need. These
are the low order 12 bits and the CPU uses them for other purposes
related to that page. A few of them are unused and the operating
system can, and does, use them for its own purposes. There are also
a couple reserved by Intel and should not be used.
One of the bits, the 0th bit, is the present bit. If this bit is set,
the CPU knows that the page being referenced is in memory. If not
set, the page is not in memory and if the CPU tries to access it, a
page fault occurs. Also, if this is not set, none of the other bits
have any meaning. (How can you talk about something that's not
An important bit, is the accessed bit. Should a page be accessed for
either read or write, the CPU sets this bit. Since the page table
entry is never filled in until the page is being accessed, this seems
a bit redundant. If that was all there was too it, you'd be right.
However, there's more.
At regular intervals the operating system goes around and clears the
access bit. If a particular page is never used again, the system is
free to reuse that physical page if memory gets short. When that
happens. All that needs to get done is clear the present bit and the
page is now considered "invalid."
Another bit used to determine how a page is accessed is the dirty
bit. If a page has been written to, it is considered dirty. Before
the system can make a dirty page available, it must make sure that
whatever was in that page is written to disk. Otherwise the data is
Finally, we get to the point that all this protected mode stuff is
all about. The protection in protected mode essentially boils down to
two bits in the page table entry. One bit, the user/supervisor bit,
determines who has access to a particular page. If the CPU itself is
running at user level, then it only has access to user level pages.
If the CPU is at supervisor level is has access to all pages.
I need to say here that this is the maximum access a process can
have. There are other protections that may prevent a user level or
even supervisor level process from even getting this far. However,
these are implemented at a higher level.
The other bit in this pair is the read/write bit. As the name
implies, this determines whether a page can be written to or not.
This is a single bit, so it is really just an on-off switch. If the
page is there and you have the right to read it if you can. (That is,
either you are a supervisor-level process or the page is a user page)
However, if the write ability is turned off, you can't write to it,
even as a supervisor.
If you have a 386 CPU, then all is well. If you have a 486 and
decided to use one of those bits that I told you were reserved by
Intel you are now running into trouble. Two of these bits were not
defined in the 386 are now defined in the 486. These are Page Write
Through (PWT) and the Page Cache Disable (PCD).
PWT determines the write policy (see the section on RAM) for external
cache in regards to this page. If set, then this page has a
write-through policy. If clear, a write-back policy is allowed.
PCD decides whether this page can be cached at all. If clear, this
page cannot be cached. If set, then caching is allowed. Note that I
said "allowed." Having this bit set does not mean that the
page will be cached. There are other factors involved that really go
beyond what I am trying to get across here.
Well, we've talked about how the CPU helps the OS keep track of
pages in memory. We also talked about how the CR3 register helps keep
track of which page directory needs to get read. We also talked about
how pages can be protected by the use of a couple of the bits in the
page table entry. However, there is one more thing that's missing in
order to complete the picture. That's is keeping track of which
process is currently running, this is done with the Task Register
The TR is not where most of the work gets done. It is simply used by
the CPU as a pointer to where the important information is kept. This
is the Task State Descriptor, TSD. Like the other descriptors that
we've talked about, the TSD points to a particular segment.
This segment is the Task State Segment, or TSS. The TSD also
contains, among other things, the privilege level that this task is
operating at. Using this information along with that in the page
table entry, you get the protection that "protected mode"
The TSS contains essentially a snapshot of the CPU. When a process's
turn on the CPU is over, the state of the entire CPU needs to be
save so that the program can continue where it left off. This
information is stored in the TSS. This functionality is built into
the CPU. When the OS tells the CPU a task switch is occurring (a new
process is getting its turn), the CPU knows to save this data
If we put all of these components together, we get an operating
system working together with the hardware to provide a
multi-tasking, multi-user system. Unfortunately, what we talked
about here a just the basics. You could spend a whole book just
talking about the relationship between the operating system and the
CPU and still not be done.
There is one thing I didn't talk about, and that was the difference
between the 80386, 80486 and Pentium. With each new processor came
new instructions. The 80486 added an instruction pipeline to improve
the performance to the point where the CPU could average almost one
instruction per cycle. The Pentium has dual instructions paths
(pipelines) to increase the speed even further. It also contains
branch prediction logic which is used to "guess"
where the next instruction should come from.
You've got to have one. I mean it's one of the minimum hardware
requirements to install an SCO system. I guess that with a little
trickery, you could get a system up and running from an floppy and
RAM disk. I know I could, but what's the point? Life is much better
with a hard disk. The larger the better. Right?
A hard disk is composed of several disks of (probably) aluminum
coated with either an "oxide" media (the stuff on the
disks) or "thin film" media. Since "thin film"
is thinner than oxide, the more dense (read: larger) hard disks are
more likely to have thin film. Each of these disks is called a
platter and the more platters you have the more data you can store.
Platters are usually the same size as floppies. Older ones were 5.25"
in diameter and the newer ones are 3.5" in diameter. (If someone
knows the reason for this, I would love to hear it.) In the center of
each platter is a hole, though which the spindle sticks. In other
words, as they rotate, the platters rotate around the spindle. The
functionality is the same as with a phonograph record. (remember
The media that is coated onto the platters is very thin, about 30
millionths of an inch. The media has magnetic properties that can
change its alignment when exposed to a magnetic field. That magnetic
field comes in the form of the hard disk's read/write heads. It
is the change in alignment of this magnetic media that allows data to
be stored on the hard disk.
As I said, there is a read/write head that does just that: it reads
and writes. There is usually one head per surface of the
platters (top and bottom). That means there are usually twice as many
heads as platter. However, this is not always the case. Sometimes the
top and bottom most surfaces do not have heads.
The head is moved across the platters that are spinning at several
thousand times a minute. (At least 60 times a second!) The gap
between head and platter is smaller that a human hair, smaller than a
particle of smoke. For this reason hard disk are manufactured and
repaired in rooms where the number of particles in the air is less
than 100 per cubic meter.
Because of this very small gap and the high speeds that the platters
are rotating, should the head come into contact with the surface of a
platter, the result is (aptly named) a head crash. More than likely
this will cause some physical damage to your hard disk. (Imagine
burying your face into an asphalt street going 'only' 20 MPH)
The heads are moved in and out across the platters by means of the
older stepping motors, or the new, more efficient voice-coil motor.
Stepping motors rotate and monitor their movement based on notches or
indentations. Voice-coil motors operate on the same principle as a
stereo speaker. A magnet inside the speaker causes the speaker cone
to move in time with the music (or with the voice). Since there are
no notches to determine movement, one of the surfaces of the platters
is marked with special signals. Because the head above this surface
have no write capabilities, this surface cannot be used for any other
The voice-coil motor allows finer control and is not subject to
problems of heat expanding the disk as the marks are expanded as
well. An other fringe benefit is that since the voice-coil operates
on electricity, once power is removed, the disk moves back to its
starting position as it is no longer resisting a "retaining"
spring. This is "automatic head parking."
Physically, data is stored on the disk in concentric rings. The head
does not spiral in like a phonograph record but rather moved in and
out across the rings. These rings are called tracks. Since the heads
move in unison across the surface of their respective platters data
is usually stored not in consecutive tracks, but rather from the
tracks that are positioned directly above or below it. The set of all
tracks that are the same distance from the spindle are called a
cylinder. Therefore, hard disks read from successive tracks on
the same cylinder and not the same surface.
Think of it this way. As the disk is spinning under the head it is
busy reading data. If it needs to read more data than fits on a
single track it has to (obviously) get it from a different track.
Assume data was read from consecutive tracks. When the disk finished
reading from one track, it would have to move in (or out) to the next
track before it could continue. Since tracks are rings and the end is
the beginning, the delay in moving out (or in) one track causes the
beginning of the next track to spin passed the position of the head
before you can start reading it. Therefore, it must wait until the
beginning comes around again. Granted you could stager the start of
each track, but this makes seeking to a particular spot much more
Let's now look at it where data is read from consecutive
tracks (that is, it read one complete cylinder before it goes on).
Once the disk has read the entire contents of a track and has reached
the end, the beginning of the track just below it is just now
spinning under the head. Therefore, by switching the head it is
reading from, it can begin to read (or write) as if nothing was
different. No movement needs to take place and the reads occur much
Each track is broken down into smaller chunks, called sectors. The
number of sectors that each track is divided into is referred to as
sectors per track, or sectors/track. Although any value is possible,
common values for sectors/track are 17, 24, 32 and 64.
Each sector contains 512 bytes of data. However, each sector can
contain up to 571 bytes of information. Each sector contains
information indicating the start and end of the sector, which is only
ever changed by a low-level format. In addition, space is reserved
for a checksum contained in the data portion of the sector. If the
calculated checksum does not match the checksum in this field, the
disk will report and error.
Logical components of a hard disk
This difference between the total number of bytes per sector and the
actually amount of data has been cause for a fair amount of grief.
For example, trying to sell you a hard disk, the salesperson might
praise the tremendous amount of space that the hard disk has. You
might be amazed at the low cost of a one gigabyte drive.
There are two things to watch out for. Computers count in
twos, humans count in tens. Despite what the sales person wants you
to believe or (believes himself), a hard disk with 1 billion bytes is
not a 1 gigabyte drive. It is only 109 bytes. One
gigabyte means 230 bytes. A hard disk with 109 (1
billion) is only about 950 megabytes. This is five percent smaller!
The next thing is that seller will often state the unformatted
storage capacity of a drive. This is the number that you would get
if you multiplied all the sectors on the disk by 571 (see above).
Therefore, the unformatted size is irrelevant to almost all users.
Typical formatted MFM drives give the user 85% of the unformatted
size and RLL drives give the user about 89%. (MFM and RLL are
formatting standards, the specifics of which are beyond the scope of
this book. )
On SCO UNIX 324.0 and ODT 1.1 and earlier, this distinction
became a very important issue. In these earlier releases, the
SCSI commands could only access disks up to 1 Gb (that is 230
bytes). Since drive manufactures often report the unformatted
size, a 1 Gb formatted drive is a 1.2 Gb unformatted
drive. Certain drives would be reported as problems, these were those
that were 1.2 GB unformatted. A customer sees that this larger
drive is a problem and since his 1.1 (formatted) drive is
smaller that the 1.2 GB, he thinks he's safe. He installs and
eventually his data get corrupted.
This brings up an interesting question. If the manufacturer is
telling us the unformatted size and the formatted size is about
85% for MFM and 89% for SCSI/IDE (using RLL), how can I figure
our how much useable space three really is. Elementary, my
dear Watson. It's called multiplication. (Sarcastic, ain't I?)
Let's start at the beginning. Normally when you get a hard disk, it
comes with some reference that indicates how many cylinders, heads
and sectors per track there are. (Among other things) The set of all
tracks at the same distance from the spindle is a cylinder. The
number of cylinders is simply the number of tracks, since a track is
on one surface and a cylinder is all tracks at the same distance.
Since you can only use those surfaces that have head associated with
them, we can calculate the number of total tracks by multiplying
cylinders times heads. In other words, take the number of tracks on a
surface and multiple it by the number of surfaces. This gives is the
total number of tracks.
From our discussion of tracks, we know that each track is divided
into a specific number of sectors. To find the total number of
sectors, we simply multiply the number of total tracks that we
calculated above, times the sectors per track. Once we have the total
number of sectors we multiply this by 512 (the number of bytes of
data in a sector). This give us the total number of bytes
on the hard disk. To figure out how may megabytes this is, simply
divide this number by 1048576. (1024*1024 = 1 MB)
For those of you who need it as an equation (Yeah, I always hated
word problems myself):
All PC-based operating systems need to break down the hard disk into
units called partitions. A partition can be anywhere from just a
couple of megabytes to the entire disk. Each partition is defined in
a partition table that appears at the very beginning of the
disk. This partition table contains information about what kind of
partition it is, where it starts and where it ends. This table is the
same whether you have a DOS based PC, UNIX or both.
Since the table is the same for DOS and UNIX, there can be only four
partitions total as there are four entries in the table. DOS gets
around this by creating logical partitions within one physical
partition. This is a characteristic of DOS, not the partition
table. Both DOS and UNIX must first partition the drive prior to
installing the operating system and both provide the mechanism during
the installation process in the form of the fdisk
program. Although their appearance is very different, the DOS and SCO
UNIX fdisk commands
perform the same function.
When you run the SCO UNIX fdisk
utility, the values you see and input are all in tracks. To figure
out how big each fdisk
partition is, simply multiply that value by 512 times the number of
sectors per track. (Remember that each sector holds 512 bytes of
Under SCO UNIX, each partition is broken down even further into
filesystems or divisions. Each partition can contain up
to seven filesystems, although a single filesystem can span the
entire drive. Since a partition can span (almost) the entire drive, a
filesystem that spans the whole partition can span the entire drive
as well. (There is a subtle difference between a division and a
filesystem. We get into details about this in the section on
Comparable to the partition table, the division table
contains entries for each of the filesystems within the partition.
Each has a name, as well as a starting and ending block. The
filesystem is the basic unit by which files are grouped under SCO
UNIX. (Here, too, we went into more details about it in the section
To physically connect itself with the rest of the computer, the hard
disk has five choices: ST506/412ESDI, SCSI, IDE and the newest
Enhanced IDE (EIDE). However, the interface the operating system sees
for ST506/412 and IDE are identical and there is no special option
for an IDE drive. At the hardware level there are some difference
that need to be covered for completeness.
To be quite honest, only ESDI and ST506/412 are really disk
interfaces. SCSI and IDE are referred to as "system-level
interfaces" and they incorporate ESDI into the circuitry
physically located on the drive.
The ST506/412 was developed by Seagate Technologies (Hence the ST)
for it's ST506 hard disk which had a whopping 5Mb formatted capacity.
(Hey! Be fair. This was 1980 when 360K was a big floppy)
Seagate later used the same interface in their ST412 which doubled
the drive capacity. (Still less hard disk space than I have RAM. Oh,
well) Other drive manufacturers decided to incorporate this
technology and over the years it has become a standard. One of it's
major drawbacks is that is 15-year-old technology. It can no longer
compete with the demands of today's hard disk users.
In 1983, the Maxtor Corporation established the Enhanced Small Device
Interface (ESDI) standard. The enhancements provided by ESDI were
higher reliability as they had built the encoder/decoder directly
into the drive and therefore reduced the noise; high transfer rates;
and the ability to get drive parameters directly from this disk. This
means that users no longer had to run the computer setup routines to
tell the CMOS what kind of hard disk it had.
One drawback that I have found with ESDI drives is the physical
connection between the controller and the drive itself. Two cables
were needed: a 34-pin control cable and a 24-pin data cable. Although
the cables are different sizes and can't be (easily) confused, the
separation of control and data is something I was never a big fan of.
The connectors on the drive itself, were usually split into two
unequal halves. In the connector on the cable, a small piece of
plastic, called a key, prevented the connector from being inserted
improperly. Even if the key is missing, you can still tell which end
is which by the fact the pins on the hard disk are labeled and the #1
line on the cable has a colored striped down its side. (The may not
always be the case, but I have never seen one that isn't)
Another drawback that I have found is that the physical location on
the cable determines which drive is which. The primary drive is
located at the end of the cable, with the secondary in the middle.
The other issue is the number of cables. ESDI hard disk: drives
require three separate cables. Each drive has it's own data
cable and they share a common control cable.
Although originally introduced as the interface for hard cards (these
were hard disks directly attached to expansion cards) the IDE
(Integrated Drive Electronics) interface has grown in popularity to
the point where it is perhaps the most commonly used hard disk
interface today (rapidly being replaced by SCSI). As its name
implies, the controller electronics are integrated onto the
hard disk itself. The connection to the motherboard is made through a
relatively small adapter, commonly referred to as a "paddle
board." From here a single cable is used to attach two hard
disks in a daisy-chain. This is similar to the way floppy drives are
connected and often IDE controllers have connectors and control
electronics for floppy drives as a well.
IDE drives often play tricks on systems by presenting a different
face to the outside world than is actual the case on the disk. For
example, since IDE drives are already pre-formatted when they reach
you, they can have more physical sectors in the outer tracks, thereby
increasing the overall amount of space on the disk that can be used
for storage. When a request is made to read a particular block of
data on the drive, the IDE electronics translates this to the actual
Because IDE drives come pre-formatted, you should never low-level
format an IDE drive, unless specifically permitted by the
manufacturer. This has the potential for wiping out the entire drive
to the point where it must be returned to the factory for "repair."
Certain drive manufacturers, such as Maxtor, provide low-level format
routines that accurately and safely low-level format your
drive. Most vendors that I am aware of today, simply "zero"
out the data blocks when doing a low-level format. However, don't
take my word for it! Check the vendor.
The next great advance in hard disk technology was SCSI. SCSI is not
a disk interface, but rather a semi-independent bus. More than just
hard disks can be attached to a SCSI bus. Because of it's complex
nature and the fact that it can support such a wide range of devices,
I talked in more detail about SCSI earlier. However, there are a few
specific SCSI issues that relate to hard disk in general and the
interaction between SCSI and other types of drives.
The thing to note is that the BIOS inside the PC knows nothing about
SCSI. Whether this is an oversight or intentional, I don't know. The
SCSI spec is over ten years old, so there has been plenty of time to
include it. On the other hand, the BIOS is for DOS. DOS makes BIOS
calls. In order to be able to access all the possible SCSI devices
through the BIOS is must be several times larger. Therefore, every
PC-based operating system needs to have extra drivers to be able to
access SCSI devices.
Since the BIOS does not understand about SCSI, in order to boot from
a SCSI device, you have to trick the PC's BIOS a little. By telling
the PC's BIOS that there are no drives installed as either C: or D:,
we force it to quit before it goes looking for any of the other
types. Once it quits, this gives the BIOS on the SCSI host adapter a
chance to run.
The SCSI host adapter obviously knows how to boot from a SCSI hard
disk and does so wonderfully. This is assuming that you enabled the
BIOS on the host adapter. If not, you're hosed.
There is also the flip side of the coin. The official SCO
doctrine says that if you have a non-SCSI boot driver, then you have
to disable the SCSI BIOS as this causes problems. However, I know
customers who have IDE boot drives and still leave the SCSI BIOS
enabled. SCO simply reacts as if the SCSI BIOS were not enabled. So,
what do to? My suggestion is to see what works. The only thing I can
add is that if you have multiple host adapters, then only one should
have the BIOS enabled.
Another thing is that once the kernel boots from a SCSI device, you
loose access to other kinds of drives. Just because it doesn't boot
from the IDE (or whatever), does this mean you cannot access it at
all? Unfortunately, yes. This is simply the way the kernel is
designed. Once the kernel has determined that it has booted off of a
SCSI hard disk, it can no longer access a non-SCSI one.
The newest member of the hard disk family is Enhanced IDE or EIDE.
The most important aspect of this new hard disk interface is it's
ability to access more than 504 megabytes. This limitation is because
the IDE interface can access only 1024 cylinders, 16 heads and 63
sectors per track. If you multiple this out using the formula I gave
you above, you get 504 Mb.
EIDE also has other advantages such as higher transfer rates,
ability to connect more than just two hard disks, as well as attach
more than just hard disks. One of the drawbacks the EIDE had at the
beginning was part of its very nature. In order to overcome the hard
disk size limit that DOS had, EIDE drives employ a method called
logical block addressing (LBA). This ended up breaking
backwards compatibility with the standard IDE/ST-506 interface that
SCO used. As a result, up until Open Server, EIDE was not supported.
Although you could disable the logical block addressing (setting the
drive to standard IDE) to allow both DOS and ODT to see the drive,
you end up loosing the additional size.
The idea behind LBA is that is that the system's BIOS would
"re-arrange" the drive geometry so that drives larger than
528Mb could still be booted. Because SCO does not use the BIOS to
access the hard disk, the fact that the BIOScould handle the EIDE
drive meant nothing. New drivers needed to be added to account for
this. This is was done for OpenServer.
A couple of things to note when dealing with EIDE drives. First,
support for multiple drives where some use LBA and some do not, is
machine dependent. SCO recommends that either all the drives have LBA
enabled or all of them do not. This eliminates many potential
If you want to use LBA and the drive is new, there is not problem.
There is also no problem is the drive was previously used with LBA
enabled. Problems arise when it was previously used with LBA disabled
and you now what to install SCO with LBA enabled. In order to do this
corrected, you need to delete the disk parameter table from the hard
Boot the system with the install floppy and type tools
at the Boot: prompt.
Select the option: "Execute a shell on a ramdisk filesystem."
When you get to a prompt type:
dd if=/dev/zero of=/dev/rhd00
When the command completes, reboot from the install floppy. What this
command does is to write a single byte with the value of 0 onto the
hard disk, which invalidates the drive information.
A customer once called in to SCO Support with a system that would not
boot. For some unknown reason, the system crashed and would no longer
boot from the hard disk. It got to a particular point in the boot
process and hung. Even the copy of unix.old
hung in the same way.
Fortunately the customer had an emergency boot floppy which allowed
them to boot and get access to the hard disk. We stuck the floppy in
the drive and pressed the reset button. After a moment, there was the
"Boot:" prompt. Since we wanted to make sure things were
fine before we continued, I decided to first boot from the floppy to
see if we could access the hard disk. So, we pressed enter.
After a moment, the familiar dots went running across the screen. All
seemed to go fine until suddenly the dots stops. The customer could
hear the floppy drive straining and then came the dreaded "floppy
read error." Rather than giving up I decided to try it again.
At that point I started to get concerned. The hard disk booted, but
the kernel hung. The floppy booted, but somewhere in the middle of
loading the kernel, there was a bad spot on the floppy. This was not
a happy thing.
The floppy disk was brand new and they had tested it out immediately
after they made it. The most logical thing that cause this problem
was having the floppy too close to a magnetic field. Nope! That
wasn't isn't either. They were told to keep this floppy in a safe
place and that's what they did.
What was that safe place? They had tacked it to the bulletin board
next to the monitor. Not through the hub or at one of the corners,
but right through the floppy itself. They were careful not to stick
the pin through the media access hole, as they were told never to
touch the floppy media itself.
In this section, we're going to talk about floppy disks,
lovingly referred to as floppies. They come in different sizes and
shapes, but all floppies serve the same basic functions. Interaction
with floppies can be a cause of great heartache for the unprepared.
So, we're going to talk about what they are like physically,
how they are accessed and what kinds of problems you can have with
Although, they hold substantially less data, floppies appears and
behave very much like hard disks. Like hard disks, floppies are
broken down into sectors, tracks, and even cylinders. Like hard
disks, the number of tracks tells us how many tracks are on a given
surface. Therefore, a floppy described as 40 tracks (such as a 360Kb
floppy) actually contains 80 tracks, or 40 cylinders.
Other common characteristics are the header and trailer of each
sector, resulting in 571 bytes per sector, of those 512 being data.
Floppy disks almost universally use MFM data encoding.
SCO floppy drivers support a wide range of floppies: from the ancient
48 tracks per inch/8 sectors per track, 5.25" floppies to the
newest 135 tracks per inch/36 sector per track, 3.5" floppies
that can hold almost 3Mb of data. More commonly however, the floppy
devices found on systems today are somewhere in-between.
Because they are as old as PCs themselves, floppies have changed
little except for their size and the amount of data that can be
stored on them. As a result, very few problems are encountered with
floppies. One of the most common problems is that customers are
unsure of which floppy device goes to which type of drive. Sometimes
customers do know the difference and try to save money by forcing the
floppy to format in a density higher than it was designed for. That's
where I come in. I carry a keyboard.
It's was Thursday, the weather was warm (as always) in Santa Cruz. We
were working the afternoon shift on OSD. The boss's name is
David, second tier was Wyliam. My name's Mohr. James Mohr.
We had gotten a call from an irate customer claiming there was a bug
in our software. She insisted that she immediately talk to an
analyst. She wanted help to get data back that was apparently on the
floppy that she claimed our floppy driver had toasted. Even without a
support contract, a customer reporting a bug always get through.
It's part of our job to ensure a quality product.
When I first picked up the phone, the customer seemed angry that it
took so long to reach someone. I explained that the queue was on a
first come, first served basis. Rather than satisfying her, that
seemed to enraged her more.
"There must be a lot a bugs in your software if so many people
call in with problems." She said.
I took a sip of coffee and said, "I'm sorry you feel that way
ma'am. What can I do to help you?"
The customer continued her tirade on how sloppy the software was and
that it was amazing we managed to stay in business so long with such
a shoddy product and how we were legally responsible for helping her
get her data back.
"Just the facts, ma'am," I said. "Tell me what
"Well, I have been saving data on this floppy to take to our
other office. All of a sudden there are errors all over the place."
"It could be a bad floppy." I suggested calmly.
"No sir!" she insisted, "These are high quality
floppies. Guaranteed 100% error free."
"How old are they ma'am. You know, floppies do lose their
ability to store data over time."
"These are brand new floppies, young man, and don't you going
trying to put the blame on the floppies. It's your floppy driver
that's the problem."
I took another sip of coffee, realizing that this would not be an
easy call. "Could be ma'am, but I need some more information to
make that determination. What size floppy is it?"
"Five and a quarter."
"I see. And what device did you use to format it with?"
"I use /dev/rfd096ds15. That's a high density 5 1/4, you know!"
"Yes, ma'am. Does the floppy have a reinforcement ring in the
middle? I mean is there a ring in the center of the floppy that sort
of sticks up a little."
"Why, yes, but I don't see what that has to do with anything."
"Well, you see ma'am. That's a low density floppy. You can't
format those at high density."
"What do you mean? We've been doing this for a long time and
we've never had problems before. My boss said that we can do this to
"No, ma'am, you can't. Up to now, you've been lucky. Keep in
mind ma'am that floppies can only be formatted as high as the
"Have a good day, ma'am."
The story you have just read is true. The names were changed to
protect the innocent. Actually the opposite is true. I kinda
glorified the story a bit, but the names are true.
The truth of the matter is, that you can't format
floppies higher than you're supposed to. That is, higher than the
manufacturer specifies. To some extent you might get away with
punching holes in single sided floppies to make them double sided.
However, forcing a floppy to a format at a higher density (if it
works) isn't worth risking your data on.
In order to understand why this is so, we need to talk about the
concept of coercivity. That is, how much energy (how strong the
magnetic field) must be used in order to make a proper recording on a
disk. Older floppies had a lower coercivity and therefore required a
weaker magnetic field to hold the signal. That is, less energy was
required to "coerce” them into a particular pattern.
This seems somewhat contradictory, but look at it another way. As
densities increased, the magnetic particles got closer together and
started to interfere with each other. The result was to make the
particles weaker magnetically. Because the weaker the particles are
magnetically, a stronger force was needed to "coerce" them
into the proper patterns to hold data. Therefore, high density disks
have a higher coercivity.
As the capacity of drives increased, the tracks became narrower. The
low density 5.25" floppies had 48 tracks per inch and could hold
360K of data. The high density 5.25" floppies have twice as many
tracks per inch and can hold 1.2Mb (the added increase is also due to
the fact they have 15 sectors per track instead of nine.) Since there
are more tracks in a given space, they are therefore thinner.
Problems arise if you use a disk formatted at 360K in a 1.2Mb drive.
Because, the 1.2 Mb drive writes the thinner tracks, not all of the
track of the 360K floppy is overwritten. This may not be a problem in
the 1.2Mb drive, but if you ever try to read that floppy in a 360K
drive the data will run together. That is the larger head will read
data from more than one track.
Formatting a 360K floppy as a 1.2Mb usually fails miserably, because
of the different number of tracks, so you usually can't get
yourself into trouble. However, with 3.5" floppies the story is
a little different. For both the 720Kb and 1.44Mb floppies, there are
80 tracks per side. The difference is that the 1.44Mb floppies are
designed to handle 18 sectors per track instead of just 9. As a
result, formatting appears to go fine. It is only later that
you discover that the data is not written correctly.
The reason for this is that the magnetic media for the
lower-density 720Kb floppies is less sensitive. By formatting it as
1.44Mb, you subject it to a stronger magnetic field than you should.
After a while, this "overdose" causes the individual
magnetic fields to begin interfering with one another. Since
high-density, 1.44Mb floppies are well below $1.00 apiece, it's not
worth risking data by trying to force low-density to high-density to
While on the subject of money, buying unformatted floppies to save
money is becoming less and less the smart thing to do. If you figure
that formatting floppies takes at least two minutes a piece and the
cost difference between a package of ten formatted floppies and ten
unformatted is $2, then it would only make sense (or cents) to have
someone format these if they were only making $6.00 an hour. Rarely
does a company have someone whose sole job it is to format floppies.
It usually falls on those people who use them and most of them get
more than $6.00 an hour.
(I actually did some consulting work for a company whose president
insisted that they buy unformatted floppies. Since the only
people who used the floppies were his programmers and system
administrators, they earned well above $6.00 an hour. In one case, I
calculated that turning a package of ten unformatted floppies into
formatted ones worked out to costing twice as much for the
unformatted as for the formatted ones. That didn't phase him a bit as
the system administrators were on salary and getting paid no matter
what. By saving the few dollars by buying unformatted ones, his
profit margin looked better. At least it did on paper.)
For the longest time tape drives literally were a block to me.
Although I understood the basic concept (writing to a tape similar to
a music cassette) there were "just so many" that it took me
quite a fair bit of time before I felt comfortable with them.
Because this device has the potential for saving your data or opening
up career opportunities for you to flip burgers, knowing how to
install and use them is an important part of your job as a system
administrator. Since the tape device node is usually read/write,
regular users can also backup their own data with it.
The first tape drives supported under SCO UNIX were quarter inch
cartridge tapes, or QIC tapes. QIC is not just an abbreviation for
the size of the media, but is also a standard.
In principle a QIC tape is like a music cassette. Both consist of a
long tape consisting of two layers. The 'backing' is usually made of
cellulose acetate (photographic film) or polyester (1970's leisure
suits) with polyester being more common today. The 'coating' is the
actual media that holds the magnetic signals.
The difference is in the way the tapes are moved from the supply reel
to the take up reel. In cassette tapes, movement is accomplished by a
capstan and the tape is pinched between two rollers. QIC tapes spread
the driving pressure out over a larger area by means of a drive belt.
Additionally, more care is taken to ensure that the coating touches
only the read/write heads. Another major difference is the size. QIC
tapes are much larger (a little bit smaller than a VHS video tape).
The initial size of QIC tapes was 300 feet and it held approximate
30Mb of data. This is a DC300 tape. The tape that next appeared was a
DC600, which was 600 feet long and could hold about 60Mb. As with
other technologies, tape drives got better and were able to hold more
data and tapes got longer. The technology advanced to the point where
the same tapes could be used in new drives and could store as much as
twice as much as they could before.
There are currently several different QIC standards for writing to
tape drive depending on the tape and tape drive being used. Older,
60Mb drives would use a QIC-24 format when writing to 60Mb tapes.
Newer drives use the QIC-525 format to write to several different
kinds of tapes. As a result, different tapes yield different capacity
depending on the drive where they are written.
For example, I have an Archive 5150 tape drive, that is "officially"
designed to work with 150MB tapes (DC6150). However, I can get 120Mb
from a DC600. Why? The DC600 is 600 feet long and the DC6150 is just
20 feet longer. However, a tape drive designed to use DC600 tapes
only writes in 9 tracks, however, a tape that uses DC6150's (like
mine) write in 15 tracks. In fact, there are many different
combinations of tapes and drives that can be used.
One thing I would like to point out from a technical
standpoint is that there is no difference between 150Mb QIC tape
drives and 250Mb QIC drives. When the QIC standard was enhanced to
include 1000 feet tapes, 150Mb drives automagically became 250Mb
drives. (I wish I had known this before I went out and bought so many
DC6150 tapes. Oh, well. Live and learn.)
A similar thing happened with 320 and 525Mb tapes. The QIC-320
standard was based on 600 feet tapes. However, the QIC committee
decided to go with the qic-525 standard based on 1000 feet tape.
That's why a 600 foot tape writing with the qic-525 standard writes
Notice that this entire time, I never referred to QIC02 tapes. Well,
that's because QIC-02 is not a tape standard, but a controller
An interesting side note is just how the data is actually written to
the tape. QIC tape drives use a system called "serpentine
recording." Like a serpent it winds its way, back and forth
along the length of the tape. It starts at one end and write until it
reaches the other end. The tape drive then reverses directions and
begins to write toward the other end.
Another common tape drive are QIC40 and QIC-80 tape drives, which
provide 40Mb and 80Mb, respectively. These provide an inexpensive
backup solution. These tape drives are connected to standard floppy
controllers and in most cases, the standard floppy cables can be
used. The size of the tapes used for this kind of drive is about the
same as a pack of cigarettes.
Aside from using the same type of controller, QIC-40/80 tape drives
have other similarities with floppy drives. Both use modified
frequency modulation (MFM) when writing to the device.
Sectors are assigned in similar fashions and each tape has the
equivalent of a file allocation table to keep track of where each
file is on the media.
QIC-40/QIC-80 tapes need to be formatted prior to use, just like
floppies. Because the size of data storage is substantially greater
than for a floppy, formatting takes substantially longer. Depending
on the speed of the tape drive, formatting can take up to an hour.
Pre-formatted tapes are also available and like their floppy
counterparts the prices are only slightly higher than unformatted
Because these tape drives run off the floppy controller, it is often
a choice between a second floppy drive and a tape drive. The deciding
factor is the floppy controller. Normally, floppy controllers can
only handle two drives, therefore this is usually the limit.
However, this limit can be circumvented if the tape drive supports
soft select (sometimes called "phantom select"),
whereby the software chooses the device number for the tape drive
when it is using it. The ability to do "soft select" is
dependent on the drive. While more and more floppy tape drives
support this capability, many of the older drives do not. We get into
more details about this in the second part of the book when we talk
about installing and using tape drives.
Similar in size and functionality are Irwin tape drives. Although
almost identical to QIC-40/QIC-80 tapes drives, the behavior of
Irwins in regard to the operating system is somewhat different.
Therefore there is a special driver that is needed to access Irwin
tape drives. There is also a special option in the 'mkdev tape'
script to do so. This is the option "Mini-Cartridge." We
also talk about this later in the book.
On larger systems, neither QIC nor mini-tapes can really handle the
volume of data being stored. While some QIC tapes can store up to 1.3
Gb, they cannot compare to digital audio tape (DAT) devices. Such
devices use Digital Data Storage (DDS) media. Rather than storing
signals similar (or analogous) to those coming across the bus, DDS
stores the data as a series of numbers or digits on the tape. Hence,
the name "digital." The result is much higher reliability.
Physically, DAT tapes are the smallest that SCO supports. The actual
media is 4mm, hence DAT tapes are sometimes referred to as 4-mm
Hewlett-Packard DAT Tapes can be divided into multiple logical tapes.
This is useful when making backups if you want to store different
filesystem to different "tapes" and you don't want to use
any extra physical tapes. Device nodes are created to represent these
different logical tapes. DAT tape drives can quickly scan for the
location of subsequent partitions (as they are called), making
searches much faster than with backups to single tapes. For more
details on this, see the dat(HW)
One thing to watch out for is that data written to DAT tapes is not
as standardized as data written to QIC tapes. Therefore, it is
possible that data written on one DAT drive cannot be read on
There are two reasons for this problem. This first is the blocking
factor. The blocking factor is the minimum space each file will take
up. A one Kb file with a blocking factor of 20 will have 19 Kb of
wasted space. Such a situation is faster in that the tape drive is
streaming more, but there is a lot of wasted space. DAT tape drives
use either a variable or fixed block size. Each drive has a default
blocking factor that is determined by the drive itself.
Another problem is data compression, which if done, is performed at
the hardware level. Since there is no standard for data compression,
it is very unlikely that two drives from different manufactures that
both do data compression will be able to read each other's tapes.
These are just a couple of the reasons why SCO doesn't provide tape
installation media other than QIC tapes.
SCO installation media is becoming more and more prevalent on
CD-ROMs. A CD-ROM takes a lot less space than the 50 floppies or even
the quarter inch cartridge (QIC) tape, so the media is easier to
handle. Added to this, the CD-ROMs are significantly faster than
either floppy or tape media. The CD-ROM media is also cheaper. You
will save substantial amount of cash by ordering the CD-ROM media
since ODT and OpenServer are several hundred dollars cheaper on
CD-ROM than on floppy. If you already have a supported SCSI host
adapter in your system, the money you save by ordering CD-ROM media
literally pays for the cost of the CD-ROM drive. Once
installed, the CD-ROM is yours to keep.
OpenServer is available on almost 150 floppies and costs an extra
$300. By not paying that much extra for the floppies and buying the
CD-ROM version, you can spend the $300 on a CD-ROM drive. Besides,
installing from so many floppies would probably take all day and you
can install from CD-ROM in less than two hours.
Another important aspect of CDs when it comes to installation media
is their size. Therefore, it is possible to get a large number of
products on the CD. You can then ship a single CD to a custom and
have them pull of what they need (i.e. what they paid for). If they
later decide they want an additional product, they don't have
to wait for the media to be shipped.
CD-ROMs, in fact CDs technology in general, has always fascinated me.
It amazed me that you could get some much information into such a
small place and still have such quick access to your data.
The basic principle behind data storage on a CD is really nothing
more than Morse-code. A series of light and dark (dots and dashes)
compose the encoded information on the disk. Commercial CDs, whether
music or data, almost universally have data on one side of the disk.
Although there is nothing technologically preventing a CD from having
a flip side, convention limits data to just a single side. This is
enough when you consider that you can get over 600Mb of data on a
single CD. As the technology improves, the amount is steadily
increasing. In addition, certain manufacturers are working are
On the surface of the disk are a series of "dents" or holes
in the surface, called "lands." The areas between the
lands are called "pits". A laser is projected onto the
surface of the disk and the light is either reflected by the pits or
scattered by the lands. If reflected, the light reaches a
light-sensing receptor, which then sends an electrical signal that is
received by the control mechanism of the CD-ROM drive. Just as the
pattern of alternating dots and dashes form the message when using
Morse-code, it is the pattern of reflected light and no light that
indicates the data being stored on the disk.
When I first thought of CD-ROMs, I conceptualized them as being like
WORM drives (Write-Once Read-Many). Which they are, sort of. I
visualized them as being a read-only version of a hard disk. However,
after looking more closely at the way data is stored, the more you
look at how CDs, the less they have in common with hard disks.
If you remember our discussion of hard disks, each surface is
composed of concentric rings called tracks, and each track is divided
into sectors. The disk spins at a constant speed as the heads move in
and out across the drive's surface. Therefore the tracks on the
outer edge are moving faster than those on the inside.
Take, for example, a track that is half-an-inch away from the center
of the disk. The diameter of the circle representing the track is one
inch, so the radius of that circle is approximately 3.1415 inches.
Spinning 60 times a second, the track goes at a speed of about 190
inches per second. Now, take a track at one inch from the center, or
twice as far. The diameter of the circle representing that track is
6.2830 inches. It, too, is going around at 60 revolutions per second.
However, since it has to travel twice as far in each revolution it
has to be going twice as fast.
A CD-ROM isn't like that. CD-ROMS rotate in a manner called "constant
linear velocity." The motor keeps the CD moving at the same
speed regardless of where the CD reader is reading from. Therefore,
as the light detector moves inward, the disks slows done so that each
revolution takes the same amount of time per track.
Let's look at hard disks again. They are divided into concentric
tracks that are divided into sectors. Since the number of sectors per
track remains constant, the sectors must get smaller toward the
center of the disk. (This is because the circumference of the circle
representing the track is getting smaller as you move in.)
Again, a CD-ROM isn't like that. Actually there is no reason why it
should. Most CD-ROMs are laid out in a single spiral, just like a
phonograph record. There are no concentric circles, so there is no
circumference to get smaller. As a result, the sectors in a CD can
remain the same size no matter what. The added advantage of sectors
remaining the same size means there can be more on the disk and
therefore more data for the user.
ODT only supports SCSI CD-ROM drives that are attached to supported
host adapters. However, most newer SCSI CD-ROMs adhere to the SCSI-2
standard. Since the SCO CD-ROM driver (Srom)
is issuing standard SCSI commands, there is no reason why SCSI
CD-ROMs that are not "officially" supported should not
work. In fact, there are very few cases there they don't as long as
they are attached to a supported SCSI host adapter. In addition,
OpenServer supports ATAPI/EIDE style CD-ROM drives.
A little known fact about SCO CD-ROM devices that most people are not
aware of is that there are actually two different kinds. The first
one is what everyone is familiar with. This is the kind that comes as
a DOS or UNIX filesystem and can be mounted like any other. These
have the ISO-9660 format (referred to as High-Sierra under SCO) file
system format. The second kind of CD-ROM drive is referred to as a
CD-Tape drive. This is the device that is being accessed by the
system when doing and install. However, these kind cannot be mounted.
It is relatively easy to understand how this is accomplished since,
as we mentioned before, the CD is a single spiral. If we were to
unwind this spiral, we would have a long "strip" of data,
just as if it were a tape. The logic behind this one of practicality.
SCO had been using tapes as its installation media for some time
before it started on CDs as installation devices. There were already
well documented procedures to create installation tapes, and there
was nothing yet in place to make installation CD-ROMs. Rather than an
almost complete redesign of the installation process, a much simpler
change was made to the CD-ROM tape driver.
In addition to the CD-Tape format, SCO supports several CD-ROM
formats including UNIX filesystems, ISO-9660 and Rockridge formats
(which is similar to ISO-9660, but supports things like long file
names). Although there are no problems mounting another UNIX
filesystem, adding an ISO-9660 format filesystem has a unique set of
When installing a CD-ROM drive, you have two options. The first
option is to install a normal CD-ROM and the other is to install a
CD-Tape device. The CD-Tape device has one purpose; that is to
install SCO software. The standard CD-ROM allows you to access both
UNIX filesystems as well as ISO-9660 format.
In order to access the ISO-9660 format, you need to add the right
driver to the system. Since this is necessary to access the standard
CD-ROM, you are asked during the installation if you want to add it.
Similar in operation to hard disks, magneto-optical (or just MO)
drives are very different in the way the data is written to and read
from the drive. One of the key differences is that MO drives write to
a much smaller area than a regular hard disk. In order to accomplish
this they rely on a laser to get the data area down to a much smaller
size than a hard disk.
Because of the media they are written to has a higher coercivity, the
data on MO disks have a much longer lifetime than normal hard disks.
Manufacturers of MO drives estimate that the magnetic fields holding
the data on MO will remain at "useable” levels for 10-15
years. (Interesting speculation when you consider the MO technology
is not that old.)
Ever placed a floppy near a magnetic field (e.g. stereo speaker) and
have it lose data? Because of the MO disk's very high
coercivity this is less likely to happen. Remember that coercivity is
basically the force needed to put the magnetic field in the correct
pattern to represent data. If it takes a lot of force to turn it into
data. It takes a lot of force to make it garbage. Therefore, MO disks
are much less effected by stray magnetic fields.
There is a problem here as well. How do you get a strong enough
magnetic field to whip the MO disk into shape? Well, there is an
interesting aspect of magnetism called the Curie temperature.
Each media has a specific Curie temperature. Close to this
temperature, it takes almost no force to change the magnetic
field. That is, the coercivity gets close to zero.
By using the laser to heat up a spot to close to the Curie
temperature, a weaker magnetic field is needed. Even though the field
created by the head covers a wide area, only the pin-point spot
generated by the laser is hot enough to be effected.
MO drives have one major disadvantage compared to conventional hard
disks: a longer access time when writing data. This is because the
design of the MO drive cannot change the orientation (polarity) of
the field fast enough. As a result, the drive must make two passes
over the same area. The first pass aligns the field in area to be
written in a single direction. The second pass then aligns it the way
the data would have it. Adding the slower rotational speed gives
access times that are two or three times longer than conventional
Reading the disk is slightly different. Whereas the writing process
using a self-generated magnetic field to orient the particles,
reading uses the laser. The photons in the laser are aligned with
respect to each other. When they enter the magnetic field generated
by the disk, their alignment changes. This change can be noticed and
is what allows us to read the data.
Most machines that are sold today come with two serial ports
attached. These can either be built into the motherboard, part of a
serial/parallel card, or part of an "all-in-one" card that
has serial ports, parallel ports, games port and even hard disk and
A serial board is an expansion card that translated bus signals where
at least eight bits arrive simultaneous into signals that send single
bits at time. These bits are encapsulated into groups of one byte.
The encapsulation contains other signals that represent the start and
end of the byte, as well as a parity bit. Additionally, the number of
bits that are used to represent data can either be 7 or 8.
Parity is the mechanism which single bit errors can be detected
during transmission. The number of bits set to one is counted and
based on whether even or odd parity is used the parity bit is set.
For example, if even parity is used and there are 3 bits that are
set, then the parity bit is also set to make the total number of bits
set an even number. However, if odd parity is used, the number of
bits set is already odd, therefore the parity bit is left unset. When
you are using some other means to detect errors, parity can be turned
off and you are said to be using no parity. This is the default for
modems in SCO UNIX.
Serial communication parameters must be agreed upon by both ends.
These parameters are often referred to in triples, such as 8-1-N.
(Read eight-one-none) In this instance there are eight data bits, 1
stop bit and no parity is used. This is the default for SCO UNIX
One of the key elements of a serial board is the Universal
Asynchronous Receiver-Transmitter, or UART. The transmitter
portion takes a byte of parallel data written by the serial driver to
the card and transmits it one bit at a time (serially). The receiver
does just the opposite. It takes the serial bits and converts them
into parallel data that is sent down the bus and is read by the
Although SCO only provides drivers for standard serial ports,
intelligent ones are often installed to allow many more logins (or
other connections) to the system. The most significant difference is
that intelligent serial boards (often referred to as smart serial
boards) have a built in CPU. This allows it to take all of the
responsibility for processing the signals away from the system CPU.
In addition, intelligent serial boards can better buffer incoming
signals that keep them from getting lost. With non-intelligent
boards, the system may be so busy that it does not get around in time
to read characters of the board. Although the 16550 UART common on
most serial boards today contains 16-byte buffers, this is often not
enough. Under heavy load, the serial driver does not react fast
enough and character are overwritten.
Serial board performance is also increased by intelligent boards.
Since signals are buffered and sent in large chunks, there is less
overhead on a per character basis. With non-intelligent boards,
single characters are often transmitted, so the per-character
overhead is much larger. In fact, most non-intelligent boards
generate and interrupt and the associated over head with each
Because there is a lot of processing done on the board itself,
intelligent serial boards require special drivers from the
manufacturer. Since SCO does not have access to the drivers and
cannot determine what is and what is not correct behavior, support
for these devices is often difficult. As with other devices, if the
device driver is not included with the product, then SCO is under no
obligation to support it. This doesn't mean they won't. SCO has very
good official and non-official relationships with many vendors and
both sides are willing to help out the other.
It is possible to obtain supported serial boards that have multiple
ports. Although such boards have multiple UARTs, they do not have
the performance of intelligent boards, but do provide a low cost
alternative. For a discussion on the device nodes used for such
boards, see the section on the device directory.
Originally designed to connect mainframe computers to modems, the
RS-232 standard is use exclusively for serial ports on PCs. Two kinds
of devices are considered with RS-232: Data Terminal Equipment
or DTE and Data Communication Equipment or DCE.
DTE is the serial port side and DCE is the modem side.
Two types of connections are used: DB25 (with 25 pins) and DB9 (with
9 pins). Although they serve the same basic function, the numbering
of the pins is slightly different. Below is a table of the main pins,
their functions and a mnemonic that is commonly used to refer to
Common Pins on DB-25 connector
Pins on DB-9 Connector
- Physical layout of pins on serial cables
Note that on a DB25 connector, pin 1 is chassis ground, which
is different from signal ground. Chassis ground ensures that both
serial connectors are operating at the same electric potential and
keeps you from getting a shock.
In order to communicate properly, the DTE device must say that it is
ready to work by sending a signal on the DTR line. The DCE device
must also do the same on the DSR line.
One side indicates that it has data by sending a signal on the RTS
line (it is requesting to send data). If ready, the other side says
that it is ready by sending a signal on the CTS line (the sender is
clear to send the data). What happens when the receiving side can't
keep up? That is, if the sending side is sending too fast. If the
receiving side needs to stop (perhaps a buffer is full), it stops the
CTS signal (meaning the sender is no longer clear to send the data).
This causes the sending side to stop. This is referred to as hardware
handshaking, hardware flow control or RTS/CTS
Problems arise when connection other types of devices. Some devices,
such as printers, are themselves DTE devices. If you tried to connect
a standard RS-232 cable, TX is connected to TX, RX is connect to RX,
DSR is connected to DSR, and DTR is connected to DTR. The result is
nothing happens. The solution is a cross-over cable which
internally swaps the appropriate signals and makes sure they end up
going to the right place.
If you have a terminal, things are easier. First off, although the
data is going in both directions, the data coming from the terminal
will never exceed the speed of the serial port (I'd like to see
you type at 240 characters per second). Data heading toward the
terminal is displayed on the screen, which will display it as fast as
it comes. Therefore, you only need three signals: send, transmit and
Should the terminal be displaying the data too fast for you to read,
you can stop it by sending an XOFF character back to the system. This
is usually a CTRL-S and unless turned off, this will stop incoming
data. To turn the flow of data back on again, you send the system an
XON (CTRL-Q) character. This type of flow control is called software
flow control or XON/XOFF flow control. In some
cases, depending on how the terminal is configured, sending any
Both the serial(HW)
man-page and the System Administrator's Guide provide additional
information on serial ports, especially how they work as terminal
devices. We will also be talking more about serial devices later when
we talk about modems.
Parallel ports are a common way printers are attached to an SCO UNIX
system. Although there are many different problems that arise with
printers attached to parallel ports, there are not many issues that
arise with parallel ports.
First, let's take a look at how parallel ports work.
One of the key difference between parallel and serial ports is the
way data is sent across. From our discussion of serial ports, you
know that data goes across a serial line one bit at a time across a
single data line. Parallel ports send data across a byte (eight bits)
at a time across eight data lines.
Another key difference is the cable. Looking at the computer end, it
is easily confused with a serial connector. Both have 25 pins in the
same layout. On the printer end is where things are different. Here
is a special kind of 36-pin connector called a Centronics
connector named after the printer manufacturer Centronics. A
cable that has a 25-pin D-shell connector on one end and a
36-pin on the other is called a Centronics or parallel cable. Unlike
serial cables, there are not different kinds of cables (like
straight-through or crossed). Because of this, all that usually needs
to get done is to plug in the cable at both ends and go.
Comparion of Centronic and DB-25 connectors
Although some devices allow communication in both directions along a
parallel, SCO UNIX does not support any of these. In fact, the only
thing that SCO directly supports on parallel ports are printers.
Because there is no guarantee that all the data bits arrive at the
port at the same time, there needs to be some way of signal the
printer that the data is ready. This is done with the strobe
line. Once a character (or any byte of data) is ready, the system
sends a signal along the stobe line. The use of the strobe line also
prevents characters from being read more than once.
Often times the printer cannot keep up with the data flow from the
parallel port. Just like RTS-CTS flow control on serial ports,
parallel ports also need a way to be told to stop. This is done with
the busy line. Actually, the busy line is set after each
character, in case the printer cannot process the character fast
enough. Once the character is processed, the printer can turn off the
However, this is not enough to get the parallel port to send the next
character. The printer must first tell the parallel port it has
received the character by sending a signal along the acknowledge
line. Note that this acknowledge occurs after every
There are other control lines the printer uses. One is the select
which indicates that the printer has been selected, or is "on-line.”
There is also a special line to say when the paper source is empty.
This is the paper empty line. If the problem is unknown, the
printer can send a signal along the fault line that basically
says that "something” is wrong.
One thing that comes up regularly is the confusion as to what
physical parallel port is related to what lp device. In order to work
correctly, it is necessary to configure your parallel ports according
to the following table:
Default Parallel Port Devices
If parallel port is configured with the correct addresses, but with
the wrong interrupt, the parallel port will be recognized, but will
not work. Note that the hardware screen and hwconfig
show you the interrupt that it expects the port to have and
not what it is actually configured at. This is true for all
The use of two devices with the same interrupt is not supported on
ISA machines. This means that a system with both /dev/lp0 and
/dev/lp1 installed is not supported. The result could any one (or
more) of the following:
- attempting to access either port generates the error message:
such device or address"
- attempting to access either port hangs with no error message
attempting to access both ports at the same time causes
either one or both ports to hang or to print extremely slowly.
the other hand, I have heard of systems work with all three parallel
ports enabled, provided they are not all accessed simultaneously.
Video Cards and Monitors
Without a video card and monitor you don't see anything. In
fact, every PC that I have ever seen won't even boot unless
there is a video card in it. Granted your computer could boot and
even do work without it being attached to a monitor (and I have seen
those), however it's no fun unless you get to see what's
When PCs first hit the market, there was only one kind of video
system. High resolution and millions of colors were something you
read about in science-fiction novels. Times changed and so did
graphics adapters. The first dramatic changed was the introduction of
color with IBM's color graphics adapter (CGA), which required a
completely new (and incompatible) video sub-system. In an attempt to
integrate color and monochrome systems, IBM came out with the
enhanced graphics adapter (EGA).
But were not going to talk about those. Why? First off, no one buys
them any more. I doubt that anyone still makes them. If you could
find one, there would be no problem at all installing them and
getting them to work. So, the second reason that I am not going to
talk about them is that they are not that common. Since "no
one” uses them any more, the time I spent telling you why I
won't tell you about them is already too much.
What are we going to talk about instead? Well, the first thing is
VGA. VGA (or Video Graphics Array) is the standard by which virtually
all video card manufacturers base their products. Although an
enhancement to VGA (Super VGA or SVGA) exists, it is all based on
When talking about VGA, we first need to talk about some basics of
video technology. The first issue is just how things work. Digital
signals are sent by the operating system to the video card, which
sends them through a digital to analog converter (DAC). Usually there
is a single chip that contains three DACs, one for each color (Red,
green and blue or RGB). The DAC has a lookup table that determines
the voltage to be output on each line for the respective color.
The voltage that the DAC has found for a given color is send to the
three electron guns at the back of the monitor's cathode ray
tube(CRT). Again, one for each color. The intensity of the electron
stream is a result of this voltage.
The video adapter also sends a signal to the magnetic deflection
yoke which aims the electron beams to the right place on the
screen. This signal determines the how far apart the dots are as well
as how often the screen is redrawn. The dots are referred to as
pixels, the distance apart they are is the pitch and
how often the screen is redrawn is the refresh rate.
In order to keep the beams precisely aligned, they first pass through
a shadow mask, a metal plate containing hundreds of thousands
of little holes. The dot pitch is how closely aligned the holes are.
The closer the holes the higher the pitch. A higher pitch means a
The electrons from the electron guns strike the phosphors on the
inside of the monitor screen and make them glow. Three different
phosphors are used, one for each color. The stronger the beams the
more intense the color. Colors other than RGB are created by changing
the amount each of these three colors is displayed. That is, by
changing the intensity of each color. For example, purple would be
created by exciting red and blue phosphors, but no green, After the
beams stops hitting the phosphor, it will still continue to glow for
a short time. To keep the image on the screen, the phosphor must be
recharged by the electron beam again.
The electron beams are moved across the screen by changing the
deflection yoke. When the beams reach the other side, they are turned
off and returned to the starting side, just below the line where they
left off. When the guns reach the last line, they move back up to the
top. This is called raster scanning and it is done
approximately 60 times a second.
Some monitor manufacturers try to save money by using less expensive
components. The trade off is that the beams cannot scan every line
during each pass. Instead, they scan every other line during the
first pass, then the lines they missed during the second pass. This
is called interlacing as the scan lines are interlaced.
Although this provides higher resolutions in less expensive monitors,
the images will "flicker" as the phosphors begin to fade
before they can be recharged. (This flickering gives me, and other
people, a headache)
For most users, the most important aspect is the resolution.
Resolution determines the total number of pixels that can be show on
the screen. In graphics mode, standard VGA has a resolution of 640
pixels horizontally and 480 pixels vertically. By convention, you say
that your resolution in 640-by-480.
A pixel is actually a set of three phosphors rather than just a
single phosphor. So, in essence, a pixel is a single spot of color on
the screen. What color is shown at any given location is an
interaction between the operating system and the video card.
In the before time, the operating system (or program) had to tell the
video card where each dot on the screen was. It had an internal array
(or table) of pixels each containing the appropriate color values.
Today, some video cards can be told to draw. They don't
need to know that there is a row of red dots between points A and B.
Instead, they are simply told to draw a red line from point A to
point B.This results in faster graphics as much of the work is being
taken over by the video card.
In other cases, the system still needs to keep track of which colors
are where. If we had a truly monochrome video system, then any given
pixel would either be on or off. Therefore a single bit can be used
to store that information. If we go up to 16 colors, we need 4 bits,
or half a byte of information (24=16). If we go to a whole
byte, then we can have 256 colors at once (28). Many video
cards use three bytes to store the color data, one for each of the
primary colors (RGB). In this way they can get over 16 million(!)
Now, 16 million colors seems like a lot, and it is. However, it's
actually too much. Humans cannot distinguish that many, so much of
the ability is wasted. Added to that that most monitors are limited
to just a few hundred thousand colors. So, no matter what your
friends tell you about how wonderful their video card is that it does
16 million colors, you need not be impressed. The odds are the
monitor can't handle them and you certainly can't see
However, don't go thinking that the makings of video cards are
trying to rip us off. In fact, it's easier to design cards that
are multiples of whole bytes. If we had a 18-bit display (needed to
get the 250K of colors that monitors could handle) we either use six
bits of three different bytes or two whole bytes and two bits of the
third. Either way things are wasted and you spend time processing the
bits. If you know that you have to read three whole bytes, one for
each color, then there is not as much processing.
How many pixels and how many colors a video card can show are
interdependent. When you bought it, your video card came with a
certain amount of memory. The amount of memory it has limits the
total number of pixels and colors you can have. If we take the
standard resolution of a VGA card of 640x480 pixels, that's
307,200 pixels. If we want to show 16 colors that's 307200 x 4
bits or 1,228,800 bits. Divide this by eight gives you 153,600 bytes
needed to display 640x480 in 16 colors. Since memory is usually
produced in powers of two, the next smallest size is 256 Kilobytes.
Therefore a video card with 256K of memory is needed.
Maybe this is enough. For me, I don't get enough on the screen
with 640x480 and only 16 colors looks terrible (at least to me).
However, if you never run any graphics applications on your machines
such as X-Windows, then there is no need for anything better.
Operating in text mode your video card does fine.
As I said, I am not happy with this, I want more. If I want to go up
to the next higher resolution (800x600) with 16 colors, I need
240,000 bytes. I am still under the 256K I need for 640x480 and 16
colors. If, instead, I want 256 colors (which requires 8 bits per
pixel), I need at least 480000. I now need 512K on the video card.
Now I buy a great big monitor and want something closing to "true
color”. Let's not get greedy, but say I wanted a
resolution of 1024x768 (the next higher up) and "only”
65,635 colors. I now need 1,572,864 bytes of memory. Since my video
card has only 1Mb of memory, I'm out of luck!
But wait a minute! Doesn't the VGA standard only support
resolutions up to 640x480? True. However, the Video Electronics
Standards Association (VESA) has defined resolutions above 640x480 as
Super VGA. In addition to the ones mentioned previously (800x600 and
1024x768), SVGA also include 1280x1024 and 1600x1200.
Okay. The mere fact you have a video card that handle SVGA
resolutions does not mean you are going to get a decent picture (or
at least not the picture you want). Any system is only as good as its
worst component. This also applies to your video system. It is
therefore important to understand a characteristic of your monitor:
pitch. I mentioned this briefly before, but it is important to talk
about it further.
When shopping for a monitor, you will often see that among the
characteristics used to sell it is the pitch. The values you would
see could be something like .39 or .28. This is the spacing between
the holes in the shadow mask, measured in millimeters. Therefore, a
pitch of .28 is just over one-quarter of a millimeter. The lower the
pitch, the closer together the holes and the sharper the image. Even
if you aren't using any graphics oriented programs, it's
worth the few extra dollars to get a lower pitch and the resulting
Up to this point, we've talked about things that most every
computer user has and almost always come with the system. We are now
moving into a new area. This is where we get one computer to talk to
another. In my opinion, this is where computers begin to show their
Perhaps the earliest means of getting computers to talk to one
another (at least over long distances) was the modem. Modem stands
for Modulator/Demodulator, which is its basis of
operation. It takes the digital signals that come across the bus from
the CPU and converts them into a signal that can be understood by the
telephone wires. This process is called modulation. On the
other end, the signals are converted back from telephone signal into
computer signals by a process called demodulation.
Underlying the transmission of data across the telephone line is the
concept of a carrier. A carrier is a signal running along the
phone line that is at a constant strength (amplitude), frequency and
phase. Because all of these are known values, changes in them can be
detected. It is the changes that are used to encode the data.
Transfer of data across modems
When sending data a relatively low speeds, the exact timing of data
being sent is not important. Markers are used within the transmitted
data to indicate the beginning at the end of each piece. These are
the start and stop bits. (Note: you could have two stop bits.) If
each modem is set to the same values, it knows when one piece of data
stops and the next one begins. This is called asynchronous transfer.
How big is that piece of data? Usually just a single character. All
the modems that I have ever seen either have seven bits for data or
eight. That means that there are seven or eight bits between the
start-stop bit pairs .This, too, is something that both modems need
to agree upon.
Parity works like this: Let's assume that a specific bytes has
three bits which are set. If you are using even parity, then the
parity bit would be set to make the total number set four, which is
an even number. (I hope you knew that) If you are using odd parity,
the number of bit is already an odd number (3) and the parity bit
would not be set.
When determining the settings you modem needs to be at, the order is
usually the number of data bits, followed by the number of stop bit,
then the parity. By default, SCO UNIX uses eight data bits, one stop
bit and no parity. It is common to refer to this a "eight, one
and none” or 8-1-N. Other might be 7-2-E for seven data bits,
two stop bits and even parity.
Another important characteristic is the speed at which the modem is
transmitting the data. Although the exact timing is not critical,
signals have to be received within a certain time or there is
problems. (You could be waiting for months if the connection suddenly
Now, let's go back to the modulated carrier wave. The term for
the number of changes in the carrier wave per second is baud,
named after the French telegraph expert, J.M.E Baudot Baudot,. One
way of encoding data, is based on the changes to the carrier wave.
This is called frequency shift keying, or FSK. The number of
changes that can take place per second is the number of bits of
information that can be send per second (one change=one bit).
Let's take a modem connection operating at 2400 baud, 8 data
bits, one stop bit and no parity. This gives us a total of 10 bits
used for each character sent. (Did you forget the start bit?) Since
baud is a measurement of the number of bits sent per second,
2400 baud means that 240 characters can be sent per second.
Other encoding methods result in getting more bits per baud. For
example, the Bell 212A standard operates at 300 baud. However, since
it gets four bits of data per baud, it gets 1200 bits per second for
those 300 baud. This rate is accomplished by changing more than just
the frequency. If we changed both frequency and amplitude, we have
four distinct values that we could use.
Have you ever had someone tell you that you have a 9600 baud modem?
Don't believe them! There is no such thing. In fact, the fast
baud rate is only 2400. So what are people taking about when they say
there modem goes 9600 or 14400? They are talking about the
bits-per-second (bps). If you get one bit-per-baud, then these
terms are synonymous. However, all 9600 modems get more than that.
They operated at 2400 baud, but use a modulation technique that
yields 4 bits per baud. Thus a 2400 baud modem gives 9600 bits per
As with all the other kinds of hardware we've talked about,
modems need to have standards in order to be useful. Granted you
could have a modem that can only communicate with another from the
same manufacturer, but even that is a kind of standard.
Modem standards are like opinions: everyone has one. There are the
AT&T standards, the Bell standards, the International
Telecommunications Union (ITU) standards (which was formally the
Comite Consultatif International Telegraphique et Telephoneique -
CCITT) and the Microcom Networking Protocol (MNP) standards.
As of this writing, the two most common standards are the CCITT and
MNP. The MNP standards actually work in conjunction with modems that
adhere to the other standards and for the most part define
technologies rather than speeds or other characteristics.
The CCITT/ITU standards define (among other things) modulation
methods that allow speeds up to 9600 bps for the V.32 standard and
14,00bps for the V.32.bis standard. The new V.34 standard supports
2800bps. One of the newer standards, V.42 is accepted world-wide and
provides error-correction enhancements to V.32 and V.32bis. The V.42
standard also incorporates the MNP 4 standard allowing one modem that
supports V.42 to communicate with another that supports MNP 4. (For
many more details on the different standards look at The Winn L.
Rosch Hardware Bible, Third Edition and the Modem Reference,
Second Edition, by Michael Banks. Both are published by Brady
One standard we need to go into is the Hayes command set. This
was developed by, and named for the modem manufacturer Hayes and is
used by almost every modem manufacturer. It consists of dozens of
commands that are used to modify the functionality as well as read
the characteristics of your modem. Most of the commands in this set
begin with AT (which is short for "attention”), so this
is often referred to the AT command set. Note that the AT and almost
every other letter is capitalized.
Several AT commands can be combined in a single strings, and this is
often used to initialize the modem prior to use. This can set the
default speed, whether the modem should automatically answer when
someone calls in, and even how many rings to wait for. We'll
talk about these in more detail later when we talk about configuring
Modems come in two forms: internal and external. Because a
modem is a serial device (it communicates serially as opposed to
parallel) it will always take up a serial port. With an external
modem, you have to physically make the connection to the serial port,
so you are more conscious on the fact that the modem is taking up a
port. With internal modems, you are still taking up a serial port,
however, this fact is less obvious. Since you don't actually
see the modem. Some users miss the fact that they no longer have a
COM1 (or COM2).
External modems are usually connected to the computer via 25-pin
RS-232 connector. Some serial ports have only a 9-pin serial port so
you need to get an adapter to convert the 25-pin to 9-pin, since
every modem I have every seen has a 25-pin connector.
So, what happens when I want to dial into another site, or send an
email message to my sister in Washington? Well, the communications
software (maybe cu or
uucp) sends a signal (an
increase in voltage) along pin 20 (Data terminal ready - DTR) to tell
the modem that it is ready to transmit data. On the modem, the
equivalent pin is #6, (Data Set Ready-DSR).
The modem is told to go "off hook" via the Transmit Data
line (TX, line 2). Shortly thereafter the system sends the
AT-commands to have the modem start dialing either with pulses
(ATDP) or with tones (ATDT). Commands are acknowledged by the modem
via the line 3 (receive data -RX).
The modem dials just like a phone and tries to connects to some
device on the other end. This is probably a modem and if auto
answer is enabled, the modem being called should answer or
pick-up the modem. When the connection is made, the calling
modem sends a high pitched signal to tell the receiving modem that a
modem is calling. The receiving modem sends a higher pitched
acknowledgment. (You can hear this if your modem has a speaker)
The carrier signal is then established between the two modems, which
is kept at a steady, pre-determined frequency. It is this signal that
is then modulated to actually transmit the data. When the modem as
begun receiving this carrier signal, it send another signal back to
the system via line 8 (Carried Detect-CD). This is held active for
the duration of the call.
The two modems must first decide how they will transmit data, This
negotiation is called a handshake. The information exchanged includes
many of the things that are defined in the different standards we
talked about earlier.
When the system is ready to send data, it first raises line 4
(Request to Send - RTS). If ready, the modem says that its okay by
raising line 5 (Clear to Send -CTS). Data then is sent out on line 2
and received on line 3. If the modem cannot keep up, it can drop the
CTS line to tell the system to stop for a moment.
Although more and more companies are trying to transform into a
"paperless office,” you will undoubtedly see a printer
somewhere. Even if the office is paperless internally. It will have
to use paper of some kind to communicate with the rest of the world.
Printers come in many different shapes, sizes, format, means of
connection to the system, way of printing characters, speeds, and so
on, ad naseum. The two most common ways of connecting printers is by
serial or parallel ports. SCO UNIX also supports Hewlett-Packard
Laser Jet printers equipped with JetDirect cards. These are cards
that allow the printer to be attached directly to a network, thereby
increasing its speed. We'll talk more about these later. In
addition, although not supported by SCO as of this writing, SCSI
printers have shown themselves on the market.
In previous sections, we talked about serial and parallel
connections, so I don't need to go into details about them. I
do talk about these connections in more details in the second part of
the book when we talk about installing and configuring printers.
There are two kinds of printers that, although once very common, are
now making way for their more advanced brethren. These are
daisy-wheel and chain printers. The distinction that these printers
had is that they had pre-formed characters.
In the case of a daisy-wheel printer, printing was accomplished by
means of a wheel, where the characters we at the end of thin
"leaves”. This made the daisy shape. The wheel was
rotated very fast and as the appropriate letter came into position it
was struck with a "hammer” which forced the leaf with the
character on in into the ink ribbon, which then struck the paper.
This mechanism is the same principle as a normal typewriter. In fact,
there are type writers that use the same daisy-wheel principle.
Chain printers also have pre-formed letters. However, instead of a
wheel, the letters are on a long strip, called a chain. Instead of
rotating, the chains moves back and forth to bring the appropriate
letter into position.
Although these printers are fairly quick, they are limited in what
they can print. You could get pretty tricky in what characters you
use and come up with some rather cute pictures. However, they don't
have the ability to do anything very detailed.
The next step was impact dot-matrix printers. These too have hammers,
but rather than striking pre-formed letters, it is the hammers
themselves that strike the ink ribbon. Instead of a single hammer,
there is a column of usually 9 or 24 hammers, or pins. Such printers
are called 9-pin or 24-pin.
As the printer prints, the heads are moved across the page and print
out columns of dots. Depending on what character is to printed, some
of the pins do not strike the ink ribbon. For example, when printing
a dash, only the middle pin(s) will strike the ribbon. When printing
a more complex character like an ampersand (&), the pins strike
at different times as the print head moves across the page.
As with monitors, the more dots you have, the sharper the image.
Therefore, a printer with 24-pins can produce a sharper image than
one with only 9-pins. In most cases, it is obvious the moment you see
something that it was printed with a 9-pin printer. Some 24-pin
printers require a litt